Adventurers often seem to explore abandoned buildings. Whether it be a (reputedly) haunted manor house, a peasant’s home in a ruined village or even the demesne of a mysteriously disappeared wizard such places make excellent adventure sites.
Use the table below, to add minor points of interest to the party’s exploration.
- Pieces of one of the internal wooden walls have been ripped out and are missing. Perhaps the looters took them for repairs to their own home or for firewood.
- The building’s front door hangs crazily from one hinge and creaks in the wind.
- A small pile of wind-driven leaves covers the floor just inside the building’s front door.
- Graffiti etched into one wall speaks of the sexual proclivities of several local folk. None of the messages are complimentary.
- A wooden chair—one leg broken off—lies on its side on the floor.
- All the debris—broken furniture, smashed odds and ends and so on—has been swept to one side of this room. Any external windows have been boarded up from the inside; all signs point to someone surreptitiously using this room as an impromptu camp.
- While several pieces of large furniture remain—everything else of value has gone. Either the looters were particularly skilled (or desperate) or the owners took everything with them when they left.
- Several pieces of the roof are missing. Consequently, rain has penetrated the buildings; small pools lie on the floor in several places and the smells of damp and rot pervade the structure.
- The hearth stone has been pull up and aside and a hole dug underneath it. Whatever treasure once lay there has long since been found.
- Birds nest in the rafters. Consequently, white streaks of excrement cover the floor. If explorers enter the room holding the nest, the birds burst forth in a cacophony of squawking and feathers.
- GM’s Miscellany: Urban Dressing: For GMs running an urban campaign, GM’s Miscellany: Urban Dressing is an essential resource. Now available in both Pathfinder and System Neutral Edition versions.
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