Alchemists toil in their laboratories over new concoctions almost as much as wizards lurk in their libraries researching new spells. Adventurers exploring (or looting) an alchemist’s laboratory are bound to find many strange potions, oils, unguents and other odd materials.
Use the four tables below, to determine the characteristics of any potion found in an alchemist’s laboratory.
Use this table, to determine the characteristic of the vial:
- An iron vial with a bone stopper.
- A clay vial painted bright blue. The paint is worn and chipped.
- This small brass vial is dented and worn. It has a cork stopper.
- This iron vial is stoppered with sealing wax. Once opened, it cannot be re-stoppered.
- This plain glass vial has a similarly delicate glass stopper. The glass is cloudy—or perhaps just dirty.
- Esoteric runes decorate this pewter vial.
- Thin iron mesh encases this glass vial.
- This iron vial is particularly thin and elongated, making it easily concealable in a boot or similar locale.
- Chipped and faded paint covers this iron vial. So little paint remains, it is impossible to say what the picture once depicted.
- This vial is part of a cheap-looking set of earrings.
- This copper-beaten vial is one of a set of three and hangs from a bronze necklace. Only perceptive observers notice the necklace’s secret.
- This vial is cunningly hidden in the stopper of a wine flask.
- This plain bronze vial is unadorned but for a single rune stamped into its surface. The rune could be a deity’s symbol, the heraldic device of a noble house and so on.
- This small, exquisite vial is of pure silver. A tiny golden chain attaches its stopper.
- A crude painting of a cloud-filled sky decorates this clay vial.
- This iron vial is dented in several places, and the stopper is hard to remove.
- This highly polished glass vial is wrapped in a small piece of red silk, tied with yellow string.
- White paint covers this crudely crafted clay vial.
- Red and white bands of paint cover this iron potion vial.
- Crafted of supple leather, this vial has a bone stopper.
Use this table, to determine the potion’s appearance:
- Oily, transparent bright red potion.
- Bubbling, translucent amber potion.
- Cloudy ivory potion with ebon wisps within.
- This light blue potion has flecks of gold floating within.
- This mottled brown and black potion gives off a faint smoke when opened.
- This bright blue potion is phosphorescent.
- This potion of golden hue is luminous.
- Bright green vaporous potion.
- This potion is lilac in hue.
- Transparent yellow potion with small red flecks floating within.
- This viscous coppery potion bubbles slightly.
- This transparent bright turquoise potion is thick and syrupy.
- Syrupy indigo liquid.
- This oily purple-coloured potion has a thick green scum floating on its surface.
- This transparent potion has an almost undetectable yellow hue.
- This cloudy potion comprises a cream-coloured liquid marred by wisps of a heavier brown liquid that settles at the bottom of the vial.
- Gray effervescent liquid with suspended black flecks.
- This opaline maroon liquid gives off wisps of fumes when the vial is opened.
- This watery potion has yellow, red and blue layers that refuse to intermix no matter how violently the vial is shaken.
- This translucent potion has all the colours of the rainbow.
Potion Taste (& Smell)
Use this table, to determine the potion’s taste:
- Potion has two tastes; one is a distinct aftertaste that linger for several minutes
Potion Side Effect
Sometimes, potions have minor side effects. Use this table, to determine such effects:
- After drinking the potion, the character’s eyes glow with the radiance of a candle for two hours.
- After drinking the potion, the character sweats uncontrollably for 20 minutes.
- After drinking the potion, the character experiences sporadic, but uncontrollable, burping for the rest of the day.
- The character heals 1d4 points of damage.
- After drinking the potion, the character’s hands and feet tingle until the potion’s main effect wears off.
- After drinking the potion, the character’s sense of smell is heightened until he next eats or drinks.
- After drinking the potion, the character feels sick until he drinks something else.
- After drinking the potion, the character emits an odour repugnant to cats and dogs. The odour lasts until he bathes.
- After drinking the potion, the character’s skin seems to positively glow with health and vitality.
- After drinking the potion, the character’s tongue turns blue—and remains blue for 2d6 hours.
- After drinking the potion, the character’s hair turns white—and remains white until he drinks another potion.
- After drinking the potion, the character is refreshed as if he had just consumed a large, nutritious meal.
- After drinking the potion, the character’s eyebrows suddenly become particularly bushy. This growth is permanent (unless plucked).
- After drinking the potion, the character becomes slightly tipsy—apparently the potion contained a concentrated dose of pure alcohol.
- After drinking the potion, the character experiences sporadic, but uncontrollable, flatulence for the rest of the day.
- After drinking the potion, the character feels like he is choking. The effect passes after two rounds.
- After drinking the potion, the character’s eyes begin to sting and water as if he had passed through a smoke cloud.
- After drinking the potion, the character’s nose starts to run uncontrollably.
- After drinking the potion, the character has a horrible, bitter taste in his mouth until he drinks something else.
- The potion is particularly well crafted. Its effects are doubled. Roll again to determine its side effect, ignoring a result of 20.
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