Abandoned and decrepit, no city is complete without an abandoned, reportedly haunted building. Often these sites are wellsprings of public gossip and superstition, but rarely are they truly haunted. Truly haunted buildings have an air of grim mystique about them, their supernatural residents setting the natural world on edge. Haunted houses are the dwellings of a myriad of undead and otherworldly fiends that feast upon the fear and unrest their presence causes in a settlement. For whatever reasons, however, the forces at work in a haunted house are usually confined to that building, but woe to the city that harbours a supernatural threat unchecked by brick and mortar, for its inhabitants are nothing but fodder for the horrors lurking within.
This supplement provides GMs with advice for transforming the haunted houses under their towns and cities into an unforgettable dungeon.
Extract: Haunted House Dressing
Use this table, to generate minor points of interest for the haunted house:
- The haunted house has a constant nightmare effect that targets all living creature sleeping within.
- Living creatures hunger and thirst twice as fast as normal within the haunted house.
- Disturbing an object in the haunted house causes it to ooze sticky, green slime.
- Mirrors reflect their subjects’ images, but endowed with fiendish qualities.
- Cobwebs as thick as curtains fill 1d4 rooms within the haunted house.
- One room possesses a darkwood crown moulding around its doors.
- Dusty skeletons sit in every chair and upon every couch within the haunted house.
- Dirty, white sheets cover every piece of furniture.
- Dust that has settled within the haunted house is impossible to clean off, sticking to everything within the house and resettling moments after it is cleaned.
- All food discovered within the house appears edible, but is actually rotten and sickens for one minute anyone who eats it.
- Threats towards intruders are carved into the walls of 1d4 rooms within the haunted house.
- The gaze of every portrait in the haunted house seems to follow explorers’ progress.
- One room is filled with illusory people (as silent image); the illusions dance in a ballroom, eat in a dining room etc.
- Each time a PC exits a room, the furniture and decorations rearrange themselves.
- Thunderstorms and a strong wind (21 mph) constantly batter the haunted house.
- A graveyard with freshly dug graves sits behind the haunted house. One empty grave per intruder pierces the ground.
- Choking vines cover the outside of the haunted house and seem to grow rapidly if cut down.
- The haunted house includes a moat, river, or pond filled with spectral (or skeletal) fish.
- Every tree within 100 feet of the haunted house is twisted into the shape of an agonized human.
- Every room within the haunted house is supernaturally cold; explorers can see their breath at all times.
- 20 More Things to See in a Haunted House
- 20 Treasure to Find in a Haunted House
- 20 Unfortunate Discoveries to Find in a Haunted House
- 50 Things to Find in a Haunted House
Reviews for Alternate Dungeons: Haunted House
“Prepare Quicker, Prepare Better. This is the mantra for Raging Swan Press, and for a product like Alternate Dungeons: Haunted House, it rings true.”
–Aaron H (five stars)
“Overall, Alternate Dungeons: Haunted House is one of the best horror minded supplements I’ve seen for Pathfinder in many years.”
–Alexander L (four stars)
A Pathfinder Roleplaying Game Compatible GM’s Resource by Alexander Augunas
Released 11 September 2014; Pages 12
Download a Free Sample Haunted House An Alternate Dungeon