Alternate Dungeons: Mystic Ruins

Covered in foliage and lost to the sands of time, mystic ruins are cesspools of eldritch energies and forgotten artefacts. They are reminders of powers long since disappeared from the world and the dangers born from eldritch tampering.

AD_Mystic Ruins_220

 

Those who would risk their lives by delving into a mystic ruin are confronted by the horrors of past experiments and ideas gone awry, from terrible abominations to slithering ooze creatures that care little for their own, wretched existence. To them, explorers, heroes and sustenance are one and the same.

Despite their inherent danger, mystic ruins are excellent places to adventure because of the perfect combination of undisturbed treasure, forgotten lore and terrifying creatures found within. Although subterranean ruins have most of the makings of typical dungeons, mystic ruins are just as likely to sprawl across the surface world, and this free-air environment can make them difficult to conceive as dungeons.

This supplement provides GMs with advice for transforming the ruins of eldritch powers long since gone into an unforgettable dungeon.

Extract: Mystic Ruins Dressing

Use the table below, to generate minor points of interest in a mystic ruin:

  1. The ruin’s denizens are hardier than most, granting creatures encountered there a +2 enhancement bonus to Strength, Dexterity and Constitution while within the ruins.
  2. The ruin’s denizens are smarter than most, granting creatures encountered there a +2 enhancement bonus to Intelligence, Wisdom and Charisma while within the ruins.
  3. All creatures encountered within the ruin have vibrant colourations and unusual markings.
  4. While PCs are within the mystic ruin, it feels as though something is tickling every inch of exposed skin on their bodies.
  5. The mystic ruin is filled with cracked and shattered objects.
  6. All of the surfaces within the mystic ruin are made from flawlessly cut stone bricks.
  7. All plantlife within the mystic ruin possesses bioluminescence that glows as brightly as a torch.
  8. Sunlight within the mystic ruin is dispersed into the colours of a rainbow.
  9. Ancient, timeworn books litter the floor in the mystic ruin, their pages long since rotted.
  10. All mould within the mystic ruin is uncomfortably sticky and is considered difficult terrain.
  11. A coloured haze fills the mystic ruin. This haze does not impair vision, but it burns unprotected eyes slightly.
  12. 1d4 of the PCs’ names is scrawled in grime on every wall within the mystic ruin.
  13. Each day, any creatures resting for 8 hours within the ruin gain a random minor spellblight (DC 16 Will negates).
  14. An enchanting melody endlessly haunts the mystic ruin’s halls.
  15. The mystic ruin’s walls are covered in strangely coloured grime.
  16. Creatures encountered within the mystic ruin are covered in oddly shaped scars and possess puss-filled growths.
  17. Glowing runes emanating an abjuration aura line the walls.
  18. A stream of sunlight enters a crack in the roof of nearly every room within the mystic ruins.
  19. Creatures encountered within the mystic ruin are semi-resistant to magic and have spell resistance equal to 13 + their Hit Dice.
  20. Water endlessly drips into a small puddle or pool within the mystic ruins with an audible plop.

Praise for Alternate Dungeons: Mystic Ruins

“Alexander Augunas’ latest Alternate Dungeon-installment is inspired in all the right places. When I read “Mystic Ruins”, I was expecting a generic train-ride of blandness and “been there, done that”- tricks. Well, I am happy to report that even experienced DMs can find quite a bunch of cool stuff herein! Best of all, while generic enough for newbie DMs to use, this still manages to maintain the balance between generic and specific, generating its very own identity. A fun, cool little pdf that should definitely help keep boredom away.”

–Endzeitgeist (five stars + seal of approval)

“I can definitely recommend Alternate Dungeons: Mystic Ruins to any GM who needs ideas on making that ancient wizard tower or other magical dungeon more interesting.”

–Triangular Room (five stars)

“This book will supply some alternatives to the “usual” for you – excellent publication.”

–John G (five stars)


A Pathfinder Roleplaying Game Compatible GM’s Resource by Alexander Augunas

Released 15 January 2015; Pages 10

PDF ($2.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

Download a Free Sample Alternate Dungeons: Mystic Ruins Dressings

Related Posts

Please note: I reserve the right to delete comments that are offensive or off-topic.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

5 thoughts on “Alternate Dungeons: Mystic Ruins