8 Minor Events to Happen in a Slavers’ Compound

As the PCs explore the slavers’ compound, they will likely encounter and slay many of the foul traders in sentient flesh. They will also—likely—have many minor encounters and experiences along the way.

By Maciej Zagorski (The Forge Studios)

20 Things #13: Noisome Sewer

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides five tables designed to help you flesh out and bring to life a noisome sewer.

By Maciej Zagorski (The Forge Studios)


20 Things #13: Noisome Sewer comprises the following 20 Things articles:

  • 10 Folk to Encounter in a Sewer
  • 10 Minor Locales of Interest in a Sewer
  • 20 Discarded or Lost Things to Find in a Sewer
  • 20 Pieces of Dungeon Dressing to Find in a Sewer
  • 20 Minor Events to Experience in a Sewer

A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 3 April 2017; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 1 April and get it for free!

Endzeitgeist has given Village Backdrop: Lanthorn (SNE) five stars + his seal of approval! I like this bit of the review most:

Creighton Broadhurst\’s Lanthorn is one absolutely AMAZING settlement. I adore this place. The explanation of the atypical nature of the Flameskulls and the old-school-marketplace-section are certainly appreciated. The place\’s visual representation is glorious and the threat of trolls serious enough to warrant magical laser-lanterns. (At least that\’s how I picture them.) In short – this pdf has it all – Lanthorn is a fantastic village and, for me as a person, one of the coolest in the whole product line.

10 Slavers with Personality

Slavers are foul, odious folk dealing in the basest form of trade. Encounters with slavers—particularly role-playing encounters—should be memorable, if only for the slavers’ ineffable evil. A few slavers, however, differ from the norm.

By William McAusland (Outland Arts)

GM’s Monthly Miscellany: April 2017

Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s on-going design of the megadungeon Gloamhold, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM.

10 Slaves with Personality

When the PCs invade a slavers’ compound they’ll inevitably encounter slaves. However, in most adventures—except for the titular merchant and his wife who reward the PCs for their release—the slaves are generally unremarkable and undetailed.

Artwork by Claudio Pozas, copyright Expeditious Retreat Press, used with permission.