It’s time for the Raging Swan Press question of the week!
Let us know what you think, in the comments below.
As the PCs explore the slavers’ compound, they will likely encounter and slay many of the foul traders in sentient flesh. They will also—likely—have many minor encounters and experiences along the way.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides five tables designed to help you flesh out and bring to life a noisome sewer.
20 Things #13: Noisome Sewer comprises the following 20 Things articles:
Released 3 April 2017; Pages 10
PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 1 April and get it for free!
Endzeitgeist has given Village Backdrop: Lanthorn (SNE) five stars + his seal of approval! I like this bit of the review most:
Creighton Broadhurst\’s Lanthorn is one absolutely AMAZING settlement. I adore this place. The explanation of the atypical nature of the Flameskulls and the old-school-marketplace-section are certainly appreciated. The place\’s visual representation is glorious and the threat of trolls serious enough to warrant magical laser-lanterns. (At least that\’s how I picture them.) In short – this pdf has it all – Lanthorn is a fantastic village and, for me as a person, one of the coolest in the whole product line.
Slavers are foul, odious folk dealing in the basest form of trade. Encounters with slavers—particularly role-playing encounters—should be memorable, if only for the slavers’ ineffable evil. A few slavers, however, differ from the norm.
When the PCs invade a slavers’ compound they’ll inevitably encounter slaves. However, in most adventures—except for the titular merchant and his wife who reward the PCs for their release—the slaves are generally unremarkable and undetailed.