Village Backdrop: Don Galir

Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village above. Strange fungi and mushrooms grow around the lake’s shore and stranger fish dwell in its lightless watery depths. Humans and dwarves fish the lake and harvest these unique plants in an increasingly uneasy peace. Now the jealous attentions of the greedy lord of the village above fall on Don Galir and taxes slowly increase. The reclusive, secretive dwarves of the Erdikr clan work hard to fortify their hold and to attract more of their brethren to Don Galir while some secretly plot to regain their fallen dragon-infested holds lying far to the south.

Village Backdrop: Feigrvidr 2.0

Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane. 

Founded less than three years ago by Svingal Halfbeard, the ore coming from a vale carved out of the headlands of the Titan Peaks is of the greatest purity and the works coming forth from Feigrvidr’s forges are both subtle and ingenious, rivalling those of any traditional dwarven stronghold. The great wealth coming from the foot of the Titan Peaks was only the beginning, now with the discovery of ancient and abandoned giant halls deeper among the mountains’ spires adventurers are flocking to the camp, increasing its wealth and its danger.

The Death King’s Forlorn Isle

A Raging Swan Press Eventure

A keening gale tears across the Bitter Sea, parting the clouds above to unveil a turgid crimson moon. Ominous rumbling resounds from the churning waters below. The surface of the sea boils and bubbles like a witch’s cauldron—its waves foaming and swelling like a suppurating sore until a mass of jagged black rock erupts from the lightless depths. The Forlorn Isle has risen. Legend claims the small island holds the tomb of an ancient king whose crimes were so heinous his name was stricken from history. After his death, the weight of his evil deeds caused the isle to sink into the Bitter Sea.

But once every year, when the Blood Moon casts its baleful gaze upon the world, the cold brine rejects its cursed burden and the Forlorn Isle rises again, eagerly awaiting fresh victims. Despite the impressive tally of adventurers lost to the basalt bowels of the so-called Death King’s ruined keep, many brave souls have sailed there over the years, drawn like moths to a flame by legends of lost ancient treasure. When dawn breaks, the bleak island sinks into the deep once more, entombing alive those who would steal its sinister secrets.

This Dungeon Backdrop is suitable for any level character and is set in Ashlar but is easily adaptable to almost any fantasy city.

What’s a Dungeon Backdrop?

You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story and you are good to go.

Every Dungeon Backdrop is carefully designed to be easily inserted into almost any fantasy campaign and is compatible with virtually any fantasy roleplaying game. Dungeon Backdrops: we describe the dungeon, you add the monsters (and the treasure).

 


 

Sign up for Raging Swan’s Patreon campaign by 26 September and get all four versions of The Death King’s Forlorn Isle for only $2!

 


A Pathfinder Roleplaying Game Compatible Dungeon Backdrop by Bart Wynants

Released 30 September  2019; Pages 15

PDF ($3.45) DriveThruRPG, Raging Swan Press Store

 

 

 

 

A Pathfinder 2nd Edition Roleplaying Game Compatible Dungeon Backdrop by Bart Wynants

Released 30 September  2019; Pages 15

PDF ($3.45) DriveThruRPG, Raging Swan Press Store

 

 

 

 

A 5e CompatibleDungeon Backdrop by Bart Wynants

Released 30 September  2019; Pages 15

PDF ($3.45) DriveThruRPG, Raging Swan Press Store

 

 

 

 

 

A System Neutral Dungeon Backdrop by Bart Wynants

Released 30 September  2019; Pages 15

PDF ($3.45) DriveThruRPG, Raging Swan Press Store

 

 

 

 

 

 

Village Backdrop: Hopespyre 2.0

Their beliefs considered heretical by the Church of the God of the Sun and their presence viewed as a threat to the cruel ruler of their homeland, the Church of the Redemptive Flame fled and founded a new home in remote Hopespyre. The cult now wants nothing more than to live a sin-free life in their new refuge but events conspire against them. The evil elemental lord of fire has set his sights on the cult and schemes to subvert its good intentions. Aging church leader Dagor Thursh edges closer to death with each day, and a struggle is growing for the right to succeed him, its flames fanned by followers of the elemental lord who have infiltrated the village.

Hopespyre by Tommi Salama

Hopespyre by Tommi Salama

Deities & Demons

Deities & Demons offers a comprehensive overview of the various divine and demonic powers commonly worshipped in Ashlar and its surrounds. Herein, gathered together for the first time, are details of humanity’s major and minor powers along with a first look at the dwarven, elven, gnome, halfling and orcish pantheons and the fell, ancient powers of Amon-Pyr and Dagon.

This lavishly illustrated supplement is designed for use with the Duchy of Ashlar and the Gloamhold Campaign Guide, and is also compatible with The Lonely Coast.

 


 

Sign up for Raging Swan’s Patreon campaign by 22 August and get all four versions of Deities & Demons for only $5!

 


 

Related Products


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst

Released 26 August 2019; Pages 15

PDF ($5.45) DriveThruRPG, Paizo, Raging Swan Press Store

 

 

 

A Pathfinder Second Edition Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst

Released 26 August 2019; Pages 15

PDF ($5.45) DriveThruRPG, Paizo, Raging Swan Press Store

 

 

 

A 5e Compatible GM’s Resource by Creighton Broadhurst

Released 26 August 2019; Pages 15

PDF ($5.45) DriveThruRPG, Raging Swan Press Store

 

 

 

A System Neutral GM’s Resource by Creighton Broadhurst

Released 26 August 2019; Pages 15

PDF ($5.45) DriveThruRPG, Raging Swan Press Store

Dungeon Backdrop: The Splintered Crypt

Famed for his unswerving devotion to his celestial lord and his magical sword, Demon Bane, Val Koren was a paladin-hero of old. For five decades he stood between Ashlar’s commonfolk and the darkness ever-pressing in on the small, isolated domain. Death is an implacable foe, however, and eventually old age caught up with the redoubtable paladin. Laid to rest not in the scared sepulchre below Tor Abbey but among the hills of his youth Val Koren’s legend—and stories of his legendary blade—live on long after his hidden crypt was lost to time. 

A recently landslide, however, has returned Val Koren’s lost crypt to the world of men. And with it have returned the stories and legends of Demon Bane which is said to rest unclaimed and wielded with him in his sepulchre. 

Cartography by Dyson Logos

Village Backdrop: Edgewood 2.0

The thriving village of Edgewood stands in the very shadow of the Shadetimer Forest. For a century, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly random, but horrible and gruesome, deaths. Thus, despite its prosperity, Edgewood remains a small place, and few travellers remain there for long.

 

Village Backdrop: Arcmoor

For much of its life, the village of Arcmoor was a sleepy place, far removed from the doings of heroes, kings and warlords. All that changed, however, when an orcish horde was destroyed near the village by the hero Therald Arcmoor. Therald died at the moment of his greatest triumph, and his death—strangely—heralded great change in the village. A shrine raised in his honour has grown increasingly popular of late and Arcmoor is slowly being transformed from a sleepy backwater into a popular destination for pilgrims, visiting warriors and the like.