Campaign Backdrop: Caves & Caverns

Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate use in your campaign. Campaign Backdrops are the perfect accompaniment to your wilderness campaign.

by Justin D. Russell

Languard Locations: The Shambles

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: The Shambles presents ten additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign. This instalment deals with locations in the Shambles district.

 

Shambles Locations

  • S1 Raisa’s Curios1: Idle adventurers often come here to browse the eclectic range of goods on offer.
  • S2 The Bloody Eagle1: A seemingly destitute merchant runs this tavern, which is a Shadow Mask front.
  • S3 Veera’s Corpsewear: While most Low City haberdashers obscure their products’ provenance, Veera makes no excuses. The clothes in her small shop come straight from corpses.
  • S4 The Broken Elbow: A rough tavern famed for its cheap beer, cheaper women and arm wrestling contests.
  • S5 Kardagg’s Discount Emporium: This large shop is where failed adventuring groups come to sell off their equipment.
  • S6 Crier’s Corner: From this dubious vantagepoint criers read proclamations, merchants advertise wares and drunkards rail at the world.
  • S7 Kaino’s House: Here in this ramshackle house dwells the ill (or more accurately cursed) scribe Kaino.
  • S8 Mongrel Alley: Light barely reaches this dismal alley through the overlapping roofs, and the thin, rough street feels all the longer for the shadows looming over it. Something terrible lurks on Mongrel Alley.
  • S9 The Spinning Coin: Coin and valuables flow through this aged, unassuming shop, which sells everything from ancient art to newly-forged weaponry.
  • S10 The Stone Cauldron: This infamous tavern is run by the former thief, Havu, who sells the cheapest alcohol in the city.
  • S11 The Rookery: Crows and ravens perch on this building’s crumbling stone overhangs and branches of nearby trees. Here the druid Irja trains her birds.
  • S12 Well of Dreams: This is either a great place to throw away hard-earned coppers or a site where earnest wishes come true, depending on who you ask.

1: See City Backdrop: Languard, for more information.

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A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

 

Released 18 June 2018; Pages 12

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

 

 

 

A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 18 June 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

A System Neutral GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 18 June 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

 

Village Backdrop: Victory Elm

Victory Elm, the glorious tree giving its name to the surrounding village, is dying, and its affliction has spread to the villagers. The once welcoming village takes its name from the sole tree to withstand an invading giantish army. The Victory Elm served as a rallying point for the beleaguered humans fighting the giants who broke the enemies amid heavy fighting around the tree. After the battle, many of the survivors remained at Victory Elm and founded the village of the same name in memory of their victory and fallen companions.

 

Languard Locations: Low City

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: Low City presents nine additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign. This instalment deals with locations in one of Languard’s district.

 

Low City Locations

  • G1 Low Gate: Low Gate is always busy, choked with a multitude of carts piled high with trade goods.
  • G3 Traitor’s Gate1: “Decorated” with the remains of traitors to the crown, Traitor’s Gate is well named.
  • L1 Low Market1: A bustling market fills this muddy space.
  • L2 Vonya’s Span1: Of dwarven craft—and reputedly haunted—Vonya’s Span is the only bridge spanning the Svart.
  • L3 The Scythe1: The one-legged Arvo Outila runs this drinking den renown for live music.
  • L4 Arlo’s Stones: Sullen, and consumed with jealousy and anger against anyone better off than himself, the jeweller Arlo Itkonen is a sycophant and frustrated social climber.
  • L5 The Mixing Pot: Hidden in the basement of a nameless tenement, rich brews are shared in merry (but odd) company.
  • L6 The Orc’s Head: Cut from a chunk of local limestone and set above the tavern’s front door, the luridly carved face of an orc identifies this place as the infamous Orc’s Head.
  • L7 Laukkanen’s Collectors: Raimo Laukkanen is ostensibly a dealer in manure—his four carts trundle about Languard day and night collecting the leavings of horses, residents’ night soil and other foul things—but not all as it first seems.
  • L8 Marja’s House of Sighs: Famed through the city—and also known as the Moaning Halls—for the pleasures to be had under its roof, Marja’s House of Sighs is a popular destination for those seeking respite from the day’s travails.
  • L9 Hannu’s House of Healing: Location trumps reputation, particularly when most clients are from out of town. Hannu’s House of Healing is one of the first buildings inside the Traitor’s Gate, and it advertises well.
  • L10 The Last Chance: In sight of the corpses swinging from the Traitor’s Gate crouches a tavern with a deep, shadowy porch furnished with scarred tables and a sign bearing a grinning skull with a die between its teeth.
  • L11 Sentinel Apartments: A series of small, semi-uniform houses line a small cobblestone street that leads to a tall tenement building.
  • L12 The White Tower: Here dwell the Esoteric Fellowship—a rival wizards’ guild to the Sagacious Masters of the Eldritch Nexus.
  • T1 Fane of the Waves Eternal1: Here Serat’s worshippers commune with the ocean’s eternal glory.

1: See City Backdrop: Languard, for more information.

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Sign up for Raging Swan’s Patreon campaign by 17 May and get all three versions of Languard Locations: Low City for only $2!

 


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood

Released 21 May 2018; Pages 12

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

 

 

 

A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood

Released 21 May 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

A System Neutral GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood

Released 21 May 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

 

Campaign Backdrop: Sun & Sand

Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate use in your campaign. Campaign Backdrops are the perfect accompaniment to your wilderness campaign.

Village Backdrop: Underdell

The once quiet and quaint halfling community of Underdell rests along the Old Road near the Salt Mire. Steeped in tradition and idleness, the Underdellians found themselves unprepared to deal with the horrors of the plague outbreak in nearby Ashford. Terror gripped Underdell, tearing apart the strong bonds of family and friendship. Fear and paranoia took root in the halflings’ hearts as they tried to escape sickness and death. As Underdell falls apart, a vile halfling bandit has used the chaos to take control of Underdell, enforcing a strict martial law. As neighbour turns on neighbour, a group of bandits terrorize merchant caravans traveling through Ashlar, raiding with impunity and aided by a rich noble. The Underdellians, their smiles and laughter turned to tears and hopelessness, live in fear of another plague outbreak and the harsh punishment of the bandits who insist they are protecting and enriching the village.



GM’s Miscellany: Places of Power (5e & SNE)

Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.

GM’s Miscellany: Places of Power II

Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.