GM’s Miscellany: Alternate Dungeons

Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.

By Jae Young

Endzeitgeist has just given Alternate Dungeons: Frigid Ice Cave five stars and his seal of approval. Here’s my favourite bit of his review: “I can’t wait to whip out this well-crafted pdf to supplement my next icy dungeon. Evocative, considerate and well-crafted as a whole and in the respective details, this is a shining example for the virtues of the series.”


Review Roundup 19/12

As we hurtle toward Christmas, we’ve have some more great reviews hove into view!

Endzeitgeist said of Alternate Dungeons: Alchemist’s Lair (in his five star + seal of approval review), “Nicholas Wasko delivers perhaps the very best Alternate Dungeon so far: With ample of creative hazards and challenges, unique afflictions and downright inspired dressing, this is, to me, the best installment of the series so far: It oozes style, sports a ton of awesome scavenging potential (particularly for the brevity and low price!) and made me immediately come up with multiple modules – which is the sign of a great resource.” Thanks, Endzeitgeist!

Endzeitgeist’s also been busy reviewing Alternate Dungeons: Abandoned Village and gave it four stars, saying: “this is a fresh and well-rounded offering…” Hurrah!

Alternate Dungeon: Frigid Ice Cave

Inhospitable, remote, beautiful and mysterious, glacial caves and icy cavern networks comprise the only natural shelters in most frozen northlands. It’s no wonder explorers are drawn to such sites when many such places have never been glimpsed by a living person. But wonder and mystery aren’t all that await adventurers in such isolated locales; natural arctic denizens (and unnatural ones too, no doubt) may be drawn to such caverns in places where shelter is scarce and the elements are harsh.

Remorhaz by Malcolm McClinton

Remorhaz by Malcolm McClinton

Review Roundup 17/10

We’ve had a couple of positive reviews this week, which is rather marvellous.

Endzeitgeist said of Village Backdrop: Hopespyre that,“This is one of the crown-jewels of the excellent series…” while Martin S gave Altermate Dungeon: Abandoned Village four stars and commented, “It remain a good tool for a GM who does not have time to create a detailed abandoned village and can be the source of memorable encounters/adventures.”

Thanks to both Martin and Endzeitgeist. I love hearing how people like Raging Swan’s products and I also love suggestions for how to make them better in the future.

GM’s Monthly Miscellany: October 2015

GMMM_front_15_10_220Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s on-going design of the megadungeon Gloamhold, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM.


20 Things to Find in an Abandoned Building

Adventurers often seem to explore abandoned buildings. Whether it be a (reputedly) haunted manor house, a peasant’s home in a ruined village or even the demesne of a mysteriously disappeared wizard such places make excellent adventure sites.

By Bradley K. McDevitt

By Bradley K. McDevitt