Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells in the Shadow Fane below Languard’s High City. The cultists kidnap and murder in their dark god’s name, but recently they made a mistake that threatens their very existence. Instead of kidnapping a beggar the cultists accidentally kidnapped the daughter of a wealthy merchant and he is offering a handsome reward for his daughter’s safe return.
Hidden deep in the hills, Deszraul’s Hold has a sinister reputation. The medusa Dezraul claims the caves and evidence of her fell powers—a bewildering array of uncannily lifelike stone statues—stand about her gloomy domain. All that remains of adventurers daring to face the cave’s snake-headed mistress, the statues are a salutary warning on the dangers of facing a medusa in her lair. But does Deszraul still lair within? Has a band of savage, merciless bandits fallen under her sway? Only you can decide.
Hidden in the wild uplands beyond the Selka River, the sinkhole-mine of Delthur’s Folly is a byword among the locals for a fool’s errand doomed to fail. The only survivor of the fated expedition—driven mad by his ordeal and raving of “the water’s sibilant whispers”—died shortly after staggering into Dunstone a year or more after Delthur and his miners disappeared into the wilderness. And yet, every year adventurers cross the Selka in search of the mine—gold and silver are said to lie within. Some return empty-handed and some do not return at all. Local legend has it that something terrible dwells in the mine.