Deities & Demons

Deities & Demons offers a comprehensive overview of the various divine and demonic powers commonly worshipped in Ashlar and its surrounds. Herein, gathered together for the first time, are details of humanity’s major and minor powers along with a first look at the dwarven, elven, gnome, halfling and orcish pantheons and the fell, ancient powers of Amon-Pyr and Dagon.

This lavishly illustrated supplement is designed for use with the Duchy of Ashlar and the Gloamhold Campaign Guide, and is also compatible with The Lonely Coast.

 


 

Sign up for Raging Swan’s Patreon campaign by 22 August and get all four versions of Deities & Demons for only $5!

 


 

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Dungeon Backdrop: The Splintered Crypt

Famed for his unswerving devotion to his celestial lord and his magical sword, Demon Bane, Val Karen was a paladin-hero of old. For five decades he stood between Ashlar’s commonfolk and the darkness ever-pressing in on the small, isolated domain. Death is an implacable foe, however, and eventually old age caught up with the redoubtable paladin. Laid to rest not in the scared sepulchre below Tor Abbey but among the hills of his youth Val Koren’s legend—and stories of his legendary blade—live on long after his hidden crypt was lost to time. 

A recently landslide, however, has returned Val Koren’s lost crypt to the world of men. And with it have returned the stories and legends of Demon Bane which is said to rest unclaimed and wielded with him in his sepulchre. 

Cartography by Dyson Logos

Dungeon Backdrop: The Crumbled Tower

Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within or adventurers wandering the surrounds use the ruin as a base. However, unknown to all, a hidden crypt yet lurks under the tower undisturbed these long ages past.

Cartography by Dyson Logos

Dungeon Backdrop: The Shadow Fane

Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells in the Shadow Fane below Languard’s High City. The cultists kidnap and murder in their dark god’s name, but recently they made a mistake that threatens their very existence. Instead of kidnapping a beggar the cultists accidentally kidnapped the daughter of a wealthy merchant and he is offering a handsome reward for his daughter’s safe return.

Cartography by Dyson Logos

Dungeon Backdrop: Deszraul’s Hold

Hidden deep in the hills, Deszraul’s Hold has a sinister reputation. The medusa Dezraul claims the caves and evidence of her fell powers—a bewildering array of uncannily lifelike stone statues—stand about her gloomy domain. All that remains of adventurers daring to face the cave’s snake-headed mistress, the statues are a salutary warning on the dangers of facing a medusa in her lair. But does Deszraul still lair within? Has a band of savage, merciless bandits fallen under her sway? Only you can decide.

Cartography by Dyson Logos

Dungeon Backdrop: Delthur’s Folly

Hidden in the wild uplands beyond the Selka River, the sinkhole-mine of Delthur’s Folly is a byword among the locals for a fool’s errand doomed to fail. The only survivor of the fated expedition—driven mad by his ordeal and raving of “the water’s sibilant whispers”—died shortly after staggering into Dunstone a year or more after Delthur and his miners disappeared into the wilderness. And yet, every year adventurers cross the Selka in search of the mine—gold and silver are said to lie within. Some return empty-handed and some do not return at all. Local legend has it that something terrible dwells in the mine.

Cartography by Dyson Logos