Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.
When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors and their later recruits train endlessly for a fight they fear they have little hope of winning. Still, they persevere, welcoming adventurers who may wish to learn some lessons of their own or, just maybe, lend their own might to the struggle.
Endzeitgeist just reviewed Places of Power: The Mistfall Refuge and awarded it five stars and his seal of approval. Here’s one of my favourite bits of his review:
Jeff Gomez and Jacob Trier joining forces has delivered nothing but amazing in this Place of Power…
Endzeitgeist’s at it Again!
Endzeitgeist has been at it again. This time, he’s reviewed to of our newest Places of Power. Here’s what he said in his five-star review of Places of Power: Tumblestone Inn:
From the Black Tower, still standing from the original keep, to the mercenaries herein, Creighton Broadhurst proves why he’s this highly regarded – the man *KNOWS* what he is doing.
And here’s what he said about Places of Power: The Midnight Market in his five-star plus seal of approval review:
Eric Hindley’s Midnight Market is glorious: Unconventional, fun and seeded with a vast array of adventuring potential…
A lonely edifice built atop a rocky crag at the edge of civilisation, Dragonmarch Keep watches over the borders of three formerly warring kingdoms. Men and women of noble birth from three kingdoms serve at the keep in a show of unity. They push back the raiders and marauders emerging from the wastelands and strengthen the bonds of friendship between the three kingdoms. While the keep’s walls provide formidable protection, the surrounding farms are open to attack, usually in retaliation for a recent foray by the garrison. Dragonmarch Keep is, thus, a place of great adventure and great danger. Here, those of stout heart willing to stand against the forces of evil and chaos are in high demand.
Endzeitgeist has just reviewed Places of Power: The Mudded Manse and given it not only five stars but also his seal of approval! Here’s my favourite bit of the review:
When I started reading this, I realized the downright genius idea and its seamless integration into a fantastic context and knew I was hooked. Evocative, useful, unique – this has it all, and for a ridiculously fair price to boot.