GM’s Miscellany: Village Backdrop III (5e & SNE)

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop presents the details so the busy GM can focus on crafting exciting, compelling adventures.

GM’s Miscellany: Village Backdrops III is the work of many talented designers and features the following villages:

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Sign up for Raging Swan’s Patreon campaign by 18 October and get both versions of this book for only $5!

 


A 5e Compatible GM’s Resource by John Bennett, Creighton Broadhurst, Jeff Gomez, Steve Hood, Robert Manson, Jacob W. Michaels, Richard Pett, Amber Underwood and Mike Welham

Released 22 October 2018; Pages 116

PDF ($13.99) DriveThruRPG, RPGNow

Print ($15.99/£12.99) DriveThruRPG, RPGNow

Print/PDF Bundle ($17.99)  DriveThruRPG, RPGNow

 

A System Neutral GM’s Resource by John Bennett, Creighton Broadhurst, Jeff Gomez, Steve Hood, Robert Manson, Jacob W. Michaels, Richard Pett, Amber Underwood and Mike Welham

Released 22 October 2018; Pages 116

PDF ($13.99) DriveThruRPG, RPGNow

Print ($15.99/£12.99) DriveThruRPG, RPGNow

Print/PDF Bundle ($17.99) DriveThruRPG, RPGNow

 


GM’s Miscellany: Village Backdrop III is part of the Free PDF promotion. Buy it in print and get free PDFs!

 

GM’s Miscellany: Village Backdrop VI

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrops present the details so the busy GM can focus on crafting exciting, compelling adventures.

GM’s Miscellany: Village Backdrops VI is the work of many talented designers and features the following villages:

Get the PDF!


A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett, Creighton Broadhurst, Jeff Gomez, Steve Hood, Robert Manson, Jacob W. Michaels, Richard Pett, Amber Underwood and Mike Welham

Released 22 October 2018; Pages 98

PDF ($13.99) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23 or sign up to Raging Swan’s Patreon campaign before 18 October and get it for only $5 and get 50% off a printed copy!

Print ($15.99/£12.99) DriveThruRPG, RPGNow

Print/PDF Bundle ($19.99) DriveThruRPGRPGNow

GM’s Miscellany: Village Backdrop VI is part of the Free PDF promotion. Buy it in print and get free PDFs!

 

Village Backdrop: Kerwyn’s Pride

Built upon the ruins of a pirate fleet doomed by a savage storm, the floating village of Kerwyn’s Pride now serves as a base from which to thwart piratical activity in the surrounding waters, a shipyard for damaged vessels and as the home of “reformed” pirate captain Vayla Hollan and her crew. The surrounding waters see much trade—three baronies have competing claims for the area—and Vayla acts as a neutral arbiter and toll collector for the competing nobles. Of course, contraband still flows through the village—Vayla hasn’t completely given up on her old lifestyle—but Kerwyn’s Pride is a relatively safe place for a weary crew to drop anchor…if it wasn’t for the anarchic villagers, swarms of deadly insects infesting a nearby island, a strange buzzing sound coming from the surrounding forest and the rumours of a terrible insectile demon taking an unwholesome interest in the village…

Village Backdrop: Ravens’ Cradle

Ravens’ Cradle, a prosperous farming community governed by superstition and folklore, lies far off the beaten track. Mysteriously guarded by hundreds of pitch-black ravens, an ancient power haunting the surrounding forest watches over the village. Vicious bandits are found pecked to death in the nearby forests, greedy merchants trying to fleece the villagers are pursued from the village by a flock of hateful birds and sometimes travellers just disappear.

Villages of Ashlar

Come visit dismal Coldwater, plague-riddled Ashford or any of Ashlar’s other villages—Hard Bay, Kingsfell, Longbridge, Underdell, Thornhill, Wellswood, White Moon Cove and Woodridge—with Villages of Ashlar. Villages of Ashlar brings together for the first time every Ashlarian village published by Raging Swan Press. Featuring new cartography by mapping supremo Tommi Salama the book is an essential reference for any GM setting a campaign in the Duchy of Ashlar.

By Tommi Salama

Village Backdrop: Lanthorn 2.0

High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle of (almost) civilised goblins—the Flaming Skull tribe—dwells in a bizarre atmosphere that is both scholarly and anarchic. Protected by high walls and gigantic magical lanterns imbued with potent fire magic, the wizards craft the mundane and wondrous items for which they are famed. Without the walls brave—or foolhardy—goblin “miners” search the nearby troll-haunted mines for lead and silver—some of which is reputed to have magical properties.

By Maciej Zagorski

By Maciej Zagorski

Village Backdrop: Blackhill Gaol

The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure of freedom in the Uprising, life improved only a little. Now no warden watches their every move, but that means the most powerful among them—political masterminds, poison-wielding criminals and cult leaders—vie for control through guile and force. Worse, with guards outside the prison walls ready to mete out harsh reprisals should any flee, these leaders serve as de facto jailers.

Village Backdrop: Victory Elm

Victory Elm, the glorious tree giving its name to the surrounding village, is dying, and its affliction has spread to the villagers. The once welcoming village takes its name from the sole tree to withstand an invading giantish army. The Victory Elm served as a rallying point for the beleaguered humans fighting the giants who broke the enemies amid heavy fighting around the tree. After the battle, many of the survivors remained at Victory Elm and founded the village of the same name in memory of their victory and fallen companions.