Be Awesome at Village Design

Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily design a village ready for the game.

By Maciej Zagorski

By Maciej Zagorski

Be Awesome at Designing NPCs

Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately forgettable) NPCs. (After all, most GMs have got barely enough time to prepare the next adventure; preparing dozens of NPCs the PCs might interact with is likely a long way down their “to do” list.)

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Be Awesome at Dungeon Design Reviewed

“Unlike other materials that I’ve run across as supposedly free this one doesn’t skip on quality or key pieces of actually useful advice. There is a whole swath of notes, pieces of useful twists and turns of facts and opinions that make sense. Much of this material can be used for not only adventure setting material but also the design of other rpg locations. All in all I was surprised and delighted to read through Be Awesome At Dungeon Design.”

–Eric F.

You can read his entire review, over at his blog and check out Be Awesome At Dungeon Design here.