20 Pieces of Dungeon Dressing for a Slavers’ Compound

Slaver compounds are horrible places; to those imprisoned within, they are literally hell on earth. Here sentient beings are bought and sold like any other good. Thus, the dungeon dressing the PCs encounter in a slaver compound should be different in such places, compared to a normal dungeon.

By Maciej Zagorski (The Forge Studios)

20 Things to Find in a War-Ravaged Village

Raids, skirmishes and full-on invasion often beset borderland villages. Sometimes such raids are repulsed, but more often than not the raiders sack the village, slay its inhabitants and carry off everything of value.

By William McAusland (Outland Arts)

20 Things #12: Slavers’ Compound

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides five tables designed to help you flesh out and bring to life a slavers’ compound.

By Maciej Zagorski

Whispers & Rumours: Borderland Town has just received a rather marvellous five-star + seal of approval review from Endzeitgeist. My favourite bit?

Neal Litherland’s collection of rumors, legends and events is amazing – the combination of local color, legends and events can result in truly inspiring environments or adventures. The respective entries are detailed and run the gamut from mundane to magical with panache aplomb.