Monstrous Lair #13: Aboleth’s Sunken Cavern

Monstrous Lair #13: Aboleth’s Sunken Cavern provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the aboleth lairs in your campaign.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players’ adulation.

Monstrous Lair #13: Aboleth’s Sunken Cavern comprises a single two-page spread designed for use either during preparation or at the table. Behold:

 


 

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A System Neutral Edition GM’s Resource by Steve Hood

Released 30 July 2018; Pages 4

PDF ($1.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 26 July and get it for free!

 

 

 

 

Monstrous Lair #10: Mummy’s Crypt

Monstrous Lair #10: Mummy’s Crypt provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the mummy’s crypts in your campaign.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players’ adulation.

Monstrous Lair #10: Mummy’s Crypt comprises a single two-page spread designed for use either during preparation or at the table. Behold:

 

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A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 18 June 2018; Pages 4

PDF ($1.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 14 May and get it for free!

 

 

 

 

10 Merchants & Traders with Personality

Normally, when the PCs go shopping the “action” is handled “off stage”. The players simply note down their purchases and move on to more exciting things. Sometimes, though, they may seek a particularly rare or difficult-to-find item or encounter a notable merchant.

Monstrous Lair #12: Medusa Lair

Monstrous Lair #12: Medusa Lair provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the dark creeper villages in your campaign.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players’ adulation.

Monstrous Lair #12: Medusa Lair comprises a single two-page spread designed for use either during preparation or at the table. Behold:

 

 


 

Sign up for Raging Swan’s Patreon campaign by 12 July and get

Monstrous Lair #12: Medusa Lair free!

 


A System Neutral Edition GM’s Resource by Steve Hood

Released 16 July 2017; Pages 4

PDF ($1.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 12 July and get it for free!

 

 

 

 

Languard Locations: High City

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: High City presents ten additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign. This instalment deals with locations in High City.

High City Locations

  • G2River Gate1: These two towers oversee all river traffic.
  • G4 Duke’s Gate1: The least-used of Languard’s gates. Only those traveling northwards use this gate.
  • H1 Castle Languard1: Family Nenonen’s seat.
  • H2 High Market1: Those with a taste for the finer things in life come to High Market.
  • H3 Urmas’ House1: The aged sage Urmas—one of Ashlar’s greatest authorities on Gloamhold—dwells here.
  • H4 The Dreaming Spires1: Ashlar’s centre of learning, the library here is only matched by that held at the Black Tower.
  • H5 Anku Sennra’s Fine Diamonds and Other Gemstones: Offering the finest gemstones, this shop has a surprising link to Low City.
  • H6 High Bank: One of the best protected buildings in Languard, here many nobles keep their wealth.
  • H7 Miya’s Stables: Stables for the well-to-do visitors to the city who might have “strange” or “atypical” steeds or pets.
  • H8Kilpikonna’s Fine Baked Goods: This bakery of renown is also where the assassin Ohto Paivanen plies his trade.
  • H9 Dragonheart Tavern: A favourite among nobles for its wide and every-changing menu, the Dragonheart is always busy.
  • H10 Old Mother Grumm’s: Here can be found for sale tasty pastries of all descriptions…and magical potions.
  • H11 Needle’s Poise: The finely tailored clothes on offer here are the best in Languard.
  • H12 The Emerald Medusa: A popular eatery and festhall, the Emerald Medusa was once the Medusa—a caravel now permanently moored in Languard.
  • H13 Pharran’s Shroud: This high-end brothel, is famed for the decadent—and expensive—pleasures on offer within.
  • H14 The Ruby Plate: This open-air eatery is famed for its weird, but not always wonderful, food.
  • T2 The Father’s Hall1: A cathedral dedicated to Conn’s worship and the centre of his faith in Ashlar.
  • T3 The Great Forge1: A clamour of noise and smoke perpetually rises above Abarin’s temple-forge.
  • T4 Watcher’s Spire1: A fortified temple dedicated to Darlen.

SeeCity Backdrop: Languard.

1: See City Backdrop: Languard, for more information.

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A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 16 July 2018; Pages 12

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

 

 

 

A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 6 July 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

A System Neutral GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 6 July 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

 

20 Things #26: Townsfolk & Villagers

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides five tables designed to help you flesh out and bring to life a curio shop or pawnbrokers.

20 Things #26: Townsfolk & Villagers comprises the following 20 Things articles:

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A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 4 June 2018; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 1 June and get it for free!