20 Minor Treasures to Recover After a Subterranean Battle

After a victorious battle in the dark subterranean world of the Ebon Realm, most adventurers inevitably rifle the pockets, packs or lair of their vanquished enemies. The treasures they might find in this stygian world are far-removed from those looted from their surface-dwelling enemies.

By Bradley K. McDevitt

10 Atypical Caves

Not all caverns are stuffed full of monsters, traps and other hazards. In a prolonged exploration into the deep, dark places of the world, the PCs will discover and explore many caves and caverns. Some will be unremarkable; others will have interesting features or layouts.

By William McAusland (Outland Arts)

10 Legendary Caves

Caves occupy a strange place on the border between civilization and wilderness. Caves can offer shelter, safety and sometimes even resources, but at the same time, they are home to strange and wild creatures and raving hermits, and most of us never feel truly comfortable in their dark depths.

The Twisted Gorge by Matt Morrow

The Twisted Gorge by Matt Morrow

12 Natural Cavern Hazards

Caverns can be dangerous places. As well as the ever-present threat of ambush from the various fell denizens dwelling within, the very caverns themselves can be dangerous to unwary travellers and explorers.

The Ebon Chasm By Matt Morrow

The Ebon Chasm By Matt Morrow

Venturing into Caves and Caverns

Many adventures take place in natural caves and caverns. Some are even set in the deep places of the Ebon Realms. With that in mind, here are some handy articles to help you bring alive such locales:

20 Things #4: Smuggler’s Lair

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides ten tables designed to help you to flesh out and bring to life a smuggler’s lair.

A Lonely Beach by Matt Morrow

A Lonely Beach by Matt Morrow

10 Ebon Realm Encounters

In the deep, hidden places of the world where darkness rules, lurk dangers beyond the wildest nightmares of most who dwell in the sunlit uplands of the surface. Only the bravest and most skilled adventurers dare to invade the realms of the depraved duergar, the insane derro or the spider-worshipping drow. Beyond these terrible threats lurk the predators of the wild lands chief amongst them the feared purple worm and the implacable roper.

By Bradley K. McDevitt

By Bradley K. McDevitt

GM’s Miscellany: 20 Things

Tired of your campaign lacking in verisimilitude and the cool little details that really bring the world alive in your players’ minds? Do you want to make your dungeons feel more realistic, your treasure more compelling or your overland travel more interesting?

Artwork copyright Paul Daly, used with permission

Artwork copyright Paul Daly, used with permission