Bandits carry many odds and ends about their person. Victorious adventurers are sure to loot the fallens’ bodies.
Bandits, if successful, accumulate much loot from their victims. Much of this loot is mundane, while other pieces comprise jewellery, coins and other portable treasures.
Bandits prefer hidden, defensible lairs which—preferably—lie close to a ready source of victims such as a well-travelled road, bridge, ford or narrow, sunken lane.
Villages have many minor points of interest and flavour; they are not boring, sterile places. Each settlement has its own style and character which the GM can use to bring the place alive in the players’ minds.
It is a rare village indeed that sees no travellers except wandering adventurers. Merchants and traders come to make coin, bards visit to tell tales and other folk are merely passing through on the way to somewhere else.
A village is nothing without its villagers. Many are merely ordinary folk trying to get by and to provide for their family. Others are traders or perhaps even retired adventurers and the like.
The villagers work hard during the day and as dusk falls most return to their homes to eat and rest. Others visit the tavern or friends’ houses while courting couples sneak away from their families for some privacy. The feel of a rural farming village at night is much different to that of its daytime.
Most rural farming villages are a hive of activity during the day. Villagers work in the fields or in their small kitchen gardens while children tear around and visiting traders go about their business.