Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides seven tables designed to help you flesh out and bring to life the kobold warrens in your campaign.
20 Things #19: Kobold Warren comprises the following 20 Things articles:
A System Neutral Edition GM’s Resource by Aaron Bailey, Creighton Broadhurst and Paul Quarles
Released 2 October 2017; Pages 10
PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 30 September and get it for free!
Creatures of the dark and the underworld, while physically unassuming kobolds proclaim themselves scions of the mighty dragons and as such destined to rule the earth.
By Dean Spencer
Goblins don’t just sit about in their lair waiting to be slaughtered by wandering adventurers. Like any other sentient beings they have needs and interests. Thus, when the party is exploring a goblin lair, they are likely–at least until the alarm is raised–to encounter goblins going about their daily life.
Although seen by other races as little more than short, mad homicidal maniacs, goblins are at least slightly organised. Normally, the entrance to the tribe’s lair, or the approaches to the chieftain’s chambers, will be guarded.
Goblins are not the tidiest or most subtle of creatures. The approaches to their lairs are littered with evidence of their presence.
Goblin chieftains are often the cleverest, most cunning and violent members of the tribe. As such they have their own chambers and here can be found the choicest, least tasteful decorations and features.
Goblin common rooms are filthy, disease ridden places. Here the tribe comes together to eat, celebrate and–sometimes–live; in many tribes, the lesser goblins live together in a state bordering on anarchy.
By Scott Harshbarger. All rights reserved.
A necromancer’s lair is a fell place full of horrific, blasphemous sights and sounds.
By Bradley K. McDevitt