20 Things #38: Torture Chambers

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation.

20 Things #38: Torture Chambers comprises the following 20 Things articles along with ancillary information:

  • Notable Torture Chamber Features
  • Torture Chamber Dressings
  • Notable Instruments of Torture
  • Lesser Instruments of Torture
  • Torturers
  • Major Prison Cell Features
  • Prison Cell Dressing
  • Prisoners

 


A System Neutral Edition GM’s Resource by  Creighton Broadhurst

Released 7 June 2019; Pages 10

PDF ($2.45) DriveThruRPG, Raging Swan Press Store or sign up to Raging Swan’s Patreon campaign before 3 June and get it for free!

20 Things #37: Fane of Evil

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation.

20 Things #37: Fane of Evil comprises the following 20 Things articles along with ancillary information:

 


A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 2 May 2019; Pages 10

PDF ($2.45) DriveThruRPG, Raging Swan Press Shop or sign up to Raging Swan’s Patreon campaign before 29 April and get it for free!

20 Pieces of Farming Village Dressing

Villages have many minor points of interest and flavour; they are not boring, sterile places. Each settlement has its own style and character which the GM can use to bring the place alive in the players’ minds.

8 Farming Village Travellers

It is a rare village indeed that sees no travellers except wandering adventurers. Merchants and traders come to make coin, bards visit to tell tales and other folk are merely passing through on the way to somewhere else.