Kobolds are cunning little devils; adventurers brave enough to invade their lair will be shocked to discover the kobolds won’t just sit around waiting to be slaughtered.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides seven tables designed to help you flesh out and bring to life the kobold warrens in your campaign.
20 Things #19: Kobold Warren comprises the following 20 Things articles:
- 10 Events to Occur in a Kobold Warren
- 10 Extra Things to Say When the PCs Fail to Find a Trap
- 10 Cunning Kobold Traps
- 10 More Cunning Kobold Traps
- 10 Pieces of Kobold Warren Dressing
- 20 Things to Loot from a Dead Kobold
Praise for 20 Things #19: Kobold Warren
“Aaron Bailey, Creighton Broadhurst and Paul Quarles have created a fun, creative dressing file.”
–Endzeitgeist (five stars)
Get the PDF
A System Neutral Edition GM’s Resource by Aaron Bailey, Creighton Broadhurst and Paul Quarles
Released 2 October 2017; Pages 10
Creatures of the dark and the underworld, while physically unassuming kobolds proclaim themselves scions of the mighty dragons and as such destined to rule the earth.
Goblins don’t just sit about in their lair waiting to be slaughtered by wandering adventurers. Like any other sentient beings they have needs and interests. Thus, when the party is exploring a goblin lair, they are likely–at least until the alarm is raised–to encounter goblins going about their daily life.