Raids, skirmishes and full-on invasion often beset borderland villages. Sometimes such raids are repulsed, but more often than not the raiders sack the village, slay its inhabitants and carry off everything of value.
Whispers & Rumours: Borderland Town has just received a rather marvellous five-star + seal of approval review from Endzeitgeist. My favourite bit?
Neal Litherland’s collection of rumors, legends and events is amazing – the combination of local color, legends and events can result in truly inspiring environments or adventures. The respective entries are detailed and run the gamut from mundane to magical with panache aplomb.
PCs seemingly spend much of their downtime between adventures in taverns and inns. Here they relax, meet contacts and (probably) get into the occasional brawl. However, most modules and supplements provide surprisingly little detail on what such establishments actually serve.
Graveyards are strange places. Often the dead do not rest easily in their graves and their influence can be felt through the surrounding area.
Creepy graveyards are places where the dead rest poorly, if indeed they rest at all. Sometimes minor haunts linger near the place of their burial and may even form the basis of local legends, rumours or stories.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides nine tables designed to help you to flesh out and bring to life a creepy graveyard.
Graveyards are places of sorrow and loss. Sometimes, those left behind visit the grave of the beloved departed for closure or (one-sided) conversation. Such folk often keep themselves to themselves, but may see things of interest to adventurers investigating strange goings on in a graveyard.
Adventurers frequently find themselves slipping into cemeteries. Perhaps, they are looking for clues to stop an undead uprising, hunting grave robbers or looking for a hidden or buried treasure. No matter, they are bound to examine many gravestones during their adventure.