10 Signs Someone Has Camped Here Before

Heroic adventurers often find themselves on the edge of civilisation in the wild lands. But they are not the first to explore such places, and previous explorers often leave signs of their passing.

By William McAusland (Outland Arts)

20 Things #15: War-Ravaged Land

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides five tables designed to help you flesh out and bring to life a war-ravaged land.

By William McAusland (Outland Arts)

10 Things to Find Near a Hill Giants’ Steading

The land around a hill giant steading is littered with the signs of giantish habitation. Hill giants are not subtle—or intelligent—and make no attempt to hide their presence.

The Twisted Gorge by Matt Morrow

10 Travellers to Share Your Campfire

The roads are dangerous for travellers, and a roaring campfire is always a welcome sight. However, heroes should be wary of those who approach their tents at night. Flame may ward off wolves, but it attracts the most unusual company.

By William McAusland (Outland Arts)

Journeying in the Hills & Mountains

Loads of adventures take place in mountain or hill ranges. Such terrain is perfect for ruined temples, lost civilisations and giants’ holds. Use these three articles to add depth and flavour to your adventures set in the hills or mountains:

Uneventful Days on the Road

Most adventuring parties spend much of their time travelling from adventure site to adventure site. Many of these days pass without incident, and so get no time at the table–mainly because they are a waste of time! However, sometimes it’s good to inject a little bit of detail into such days, if only to give the PCs a sense of the land they move through. Use the resources below, to add flavour and depth to an uneventful day’s travel:



PCs on the ocean waves must contend with many difficulties. Lurking sahuagin, prowling pirates and–of course–the weather, in the course of their adventures. Sometimes these adventures feature a shipwreck, and sometimes they stumble upon a shipwreck while searching for something else. No matter, a shipwreck can often be the site of an exciting mini-adventure. Use the collection of three articles below to add flavour and detail into the shipwreck they discover: