20 Pieces of Taproom Dressing

Taprooms are not dull, bland places devoid of interesting features. Sometimes, the inn keep decorates the room with rare, esoteric or just downright odd items while other times prior events leave their mark on the area.

20 Things to Find Under a Ruined Castle

Ruined castles almost always have dungeons, burial vaults and cellars. Such locales are the favourite haunts of undead, necromancers and other foul things trying to hide from the sun’s harsh radiance. Heroes often explore such places, in search of gold and glory.

20 Things to Find Inside a Ruined Castle

Many things are attracted to ruined castles—for even in their decrepit state they offer shelter and protection from both the elements and enemies. Sometimes organised bands of bandits or raiders inhabit a castle while other times the above-ground portion of the ruins is home to vermin and other—four-legged or winged—predators.

20 Things #29: Lich’s Lair

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides four tables designed to help you flesh out and bring to life a lich’s lair.

20 Things #29: Lich’s Lair comprises the following 20 Things articles along with ancillary information:

 


 

Get 20 Things #29: Lich’s Lair free by signing up to our Patreon Campaign by 30 August

 


A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 3 September 2018; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 30 August and get it for free!

20 Things to Find Outside In a Ruined Castle

Ruined castles are ripe with the possibilities of adventure, but present different challenges to those of a normal dungeon for adventurers to overcome. One of those challenges is the abundance of outdoor, open space. A castle likely has a courtyard, outbuildings and more; it’s likely the PCs will choose to explore all such areas in search of loot.

20 Things #28: Travellers’ Inn

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides seven tables designed to help you flesh out and bring to life a travellers’ inn.

20 Things #28: Travellers’ Inn comprises the following 20 Things articles along with ancillary information:

Get the PDF!


 

Get 20 Things #28: Travellers’ Inn free by signing up to our Patreon Campaign by 2 August

 


A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 6 August 2018; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 2 August and get it for free!