20 Things #19: Kobold Warren

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides seven tables designed to help you flesh out and bring to life the kobold warrens in your campaign.

20 Things #19: Kobold Warren comprises the following 20 Things articles:


A System Neutral Edition GM’s Resource by Aaron Bailey, Creighton Broadhurst and Paul Quarles

Released 2 October 2017; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 30 September and get it for free!

 

 

What’s the Goblin Doing?

Goblins don’t just sit about in their lair waiting to be slaughtered by wandering adventurers. Like any other sentient beings they have needs and interests. Thus, when the party is exploring a goblin lair, they are likely–at least until the alarm is raised–to encounter goblins going about their daily life.

10 Things to Find in a Goblin Guard Room

Although seen by other races as little more than short, mad homicidal maniacs, goblins are at least slightly organised. Normally, the entrance to the tribe’s lair, or the approaches to the chieftain’s chambers, will be guarded.