For more side effects of returning from the dead, check out the full article.
Want more? Check out the full 20 Things article.
Graveyards are strange places. Often the dead do not rest easily in their graves and their influence can be felt through the surrounding area.
Creepy graveyards are places where the dead rest poorly, if indeed they rest at all. Sometimes minor haunts linger near the place of their burial and may even form the basis of local legends, rumours or stories.
We’ve posted scores of 20 Things articles here over the last year and I thought the end of the year was a good time to reflect on the most popular subjects. Keep reading, you might find something you haven’t seen before!
Abandoned monasteries are often the sites of exciting adventures. Mad priests, lurking undead and lost relics seem to draw adventurers like offal draws flies.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides nine tables designed to help you to flesh out and bring to life a creepy graveyard.
In their adventures, the PCs are likely to slay countless evil warriors intent on doing them harm. Normally, such folk carry nothing but a few gold pieces, beyond their weapons and armour. That’s a bit boring, and doesn’t help a GM trying to add depth and verisimilitude to the campaign…