GM’s Miscellany: Village Backdrop II (5e & SNE)

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

Farrav’n by Tommi Salama

This GM’s Miscellany collects together twelve Village Backdrops together in one place.

GM’s Miscellany: Village Backdrops II is the work of many talented designers and features the following villages:

By Maciej Zagorski


 

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A 5e Compatible GM’s Resource by John Bennett, Creighton Broadhurst, Jeff Gomez, Steve Hood, Greg Marks, Jacob Trier, Amber Underwood and Mike Welham

Released 23 October 2017; Pages 92

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A System Neutral GM’s Resource by John Bennett, Creighton Broadhurst, Jeff Gomez, Steve Hood, Greg Marks, Jacob Trier, Amber Underwood and Mike Welham

Released 23 October 2017; Pages 92

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GM’s Miscellany: Village Backdrop II is part of the Free PDF promotion. Buy it in print and get free PDFs!

 

GM’s Miscellany: Village Backdrop V

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

This GM’s Miscellany collects together the fifth twelve Village Backdrops together in one place.

GM’s Miscellany: Village Backdrops V is the work of many talented designers and features the following villages:


A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett, Creighton Broadhurst, Jeff Gomez, Richard Green, David N. Ross, Amber Underwood and Mike Welham

Released 23 October 2017; Pages 85

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GM’s Miscellany: Village Backdrop V is part of the Free PDF promotion. Buy it in print and get free PDFs!

 

GM’s Miscellany: Alternate Dungeons

Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.

By Jae Young

Places of Power: Beacon Promontory

Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over half their neighbours left, but they feel they have a duty to seafarers who become stranded along the reshaped coastline. However, the truly insane person may be the lighthouse keeper who believes the deluge was a precursor to an invasion from beneath the waves.

By Maciej Zagorski

GM’s Miscellany: Village Backdrop I (5e & SNE)

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

Lanthorn by Maciej Zagorski

 

This GM’s Miscellany collects together twelve Village Backdrops, along with bonus, never seen before material, together in one place.

GM’s Miscellany: Village Backdrops is the work of many talented designers and features the following villages:

Thornhill by Tom Fayen

Praise for GM’s Miscellany: Village Backdrop I


“…this is a great collection of evocative villages…”

–Endzeitgeist (four stars)

 


 

Sign up for Raging Swan’s Patreon campaign by 24 June and get both versions of this book for only $5!

 


A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Richard Green, Marc Radle and Mike Welham

Released 26 June 2017; Pages 88

PDF ($11.99) DriveThruRPG, RPGNow

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A System Neutral GM’s Resource by Creighton Broadhurst, Jeff Gomez, Richard Green, Marc Radle and Mike Welham

Released 26 June 2017; Pages 88

PDF ($11.99) DriveThruRPG, RPGNow

Print ($13.99/£11.99) DriveThruRPG, RPGNow

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GM’s Miscellany: Village Backdrop is part of the Free PDF promotion. Buy it in print and get free PDFs!

GM’s Miscellany: I Loot the Body

Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life and verisimilitude into his campaign.

By William McAusland (Outland Arts)

GM’s Miscellany: Places of Power

Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.

Valley of the Rocks by Tommi Salama

20 Minor Treasures to Recover After a Subterranean Battle

After a victorious battle in the dark subterranean world of the Ebon Realm, most adventurers inevitably rifle the pockets, packs or lair of their vanquished enemies. The treasures they might find in this stygian world are far-removed from those looted from their surface-dwelling enemies.

By Bradley K. McDevitt