Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure.
Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over half their neighbours left, but they feel they have a duty to seafarers who become stranded along the reshaped coastline. However, the truly insane person may be the lighthouse keeper who believes the deluge was a precursor to an invasion from beneath the waves.
Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.
This GM’s Miscellany collects together twelve Village Backdrops, along with bonus, never seen before material, together in one place.
GM’s Miscellany: Village Backdrops is the work of many talented designers and features the following villages:
- Creighton Broadhurst: Ashford, Coldwater, Kingsfell, Lanthorn, Longbridge, Thornhill, Wellswood
- Jeff Gomez: Bleakflat, Suurin
- Richard Green: Black Wyvern
- Marc Radle: White Moon Cove
- Mike Welham: Shroudhaven
Sign up for Raging Swan’s Patreon campaign by 24 June and get both versions of this book for only $5!
Released 26 June 2017; Pages 88
Released 26 June 2017; Pages 88
GM’s Miscellany: Village Backdrop is part of the Free PDF promotion. Buy it in print and get free PDFs!
Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life and verisimilitude into his campaign.
Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.
After a victorious battle in the dark subterranean world of the Ebon Realm, most adventurers inevitably rifle the pockets, packs or lair of their vanquished enemies. The treasures they might find in this stygian world are far-removed from those looted from their surface-dwelling enemies.
New Village Backdrops in Print!
This week, Raging Swan Press has released a new GM’s Miscellany–Village Backdrops IV. Available in print and PDF, GM’s Miscellany: Village Backdrops IV presents 13 villages ready for virtually any GM’s campaign! (And one of the villages–Greystone— is a new village written by me!)
You can check out the book here.
You need this book, whether you know it or not.
DungeonmasterCal in his five-star review for GM’s Miscellany: Wilderness Dressing. Thanks very much, DungeonmasterCal!