GM’s Miscellany: 20 Things III

Tired of your campaign lacking in verisimilitude and the cool little details that bring the world alive in your players’ minds? Do you want to make your dungeons feel more realistic, your treasure more compelling or your overland travel more interesting? Then GM’s Miscellany: 20 Things Volume III is for you! Packed full of tables designed to take the hassle out of running your game, GM’s Miscellany: 20 Things III takes care of the little things so you can focus on the big things.

By Matt Morrow

20 Things #24: Sun-scorched Desert

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides five tables designed to help you flesh out and bring to life a fallen dwarven hold.

20 Things #24: Sun-scorched Desert comprises the following 20 Things articles:

  • 6 Sun-scorched Landmarks
  • 6 Sun-scorched Ruins
  • 10 Things to Happen in a Sandstorm
  • 20 Pieces of Desert Dressing
  • 20 Uneventful Days Travel in the Desert

 

Sample Page

Get 20 Things #24: Sun-scorched Desert free by signing up to our Patreon Campaign by 4 March

 


A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 5 March 2018; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 4 March and get it for free!

Monstrous Lair #4: Goblin Raiding Camp

Monstrous Lair #4: Goblin Raiding Camp provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the owlbear nests in your campaign.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players’ adulation.

Monstrous Lair #4: Goblin Raiding Camp comprises a single two-page spread designed for use either during preparation or at the table. Behold:

 

 


 

Sign up for Raging Swan’s Patreon campaign by 15 March and get Monstrous Lair #4: Goblin Raiding Camp free!

 


A System Neutral Edition GM’s Resource by Jeff Gomez

Released 19 March 2017; Pages 4

PDF ($1.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 15 March and get it for free!

 

 

 

 

Monstrous Lair #3: Ogre’s Cave

Monstrous Lair #3: Ogre’s Cave provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the owlbear nests in your campaign.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players’ adulation.

Monstrous Lair #3: Ogre’s Cave comprises a single two-page spread designed for use either during preparation or at the table. Behold:

 

 


 

Sign up for Raging Swan’s Patreon campaign by 8 March and get Monstrous Lair #3: Ogre’s Cave free!

 


A System Neutral Edition GM’s Resource by Mike Welham

Released 12 March 2017; Pages 4

PDF ($1.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 8 March and get it for free!

 

 

City Backdrop: Languard

Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Few Languardians overly concern themselves with the brooding terrors lurking within Gloamhold’s halls, but for others, the legendary, benighted ruin draws them to Languard as a moth to a flame. For within Languard’s stout walls live, plot and scheme a surprising number of adventurers, freebooters and mercenaries all lured here by the treasures said to lie but a scant few miles to the north.