Languard Locations: Beyond the Walls

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: Beyond the Walls presents twelve additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign. This instalment deals with locations in High City.

Locations

  • OD1 Tor’s Tannery: The Tor family once served as Foresters to the Nenonens, but now are thought of as nothing more than hunters and tanners fallen from grace. In reality, the family serve as Duke Nenonen’s spymasters without the city walls.
  • OD2 The Church of the Brae Waves: At the church of the Brae Waves, a zealous prophet of Serat marches through the churning waters proclaiming a message of repentance and damnation.
  • OD3 Gallen’s Lost Manor: A mere shadow of its former glory, Gallen’s Lost Manor sits in ruin north of the city walls. Here dwell the last of the Gallens who seems not to notice the walls crumbling around him.
  • OD4 Pungent Grove: Pungent Grove is a stand of large trees and stinking mounds tended by the halfling Tapani. Pungent Grove, despite the work of Tapani, is anything but idyllic, as it serves as Languard’s tip,
  • OR1 The Mother’s Garden: The Mother’s Garden is an open-air farmer’s temple that blends into a riotous garden of uncanny fecundity. The Garden is dedicated to the Mother’s agricultural aspect, especially her influence over fertility and harvest yields.
  • OR2 The Twisted Wreath: There stands a mighty oak bent heavy with the weight of unspoken curses, standing as mute witness as dark intent bears bitter fruit. Once a hanging tree, it was split apart by a bolt of lightning in the middle of an execution
  • OT1 Heckler’s Hall: Preceded by the stink of carts of rotten produce, cartwheeling acrobats and the rowdy derision of the crowd, Heckler’s Hall is part mobile circus, part jester’s academy and part rent-a-riot.
  • OT2 Jokinen Passenger & Freight: Aina Jokinen boasts she has the ability to transport any cargo anywhere within Ashlar
  • OT3 The Reinsman’s Rest: At this inn’s sprawling compound, Anja serves as a go-between for merchant, wagon drivers and guards for hire—for a small fee.
  • OT4 Acorn’s Wayshrine: Beside the vandalized statue of a barbaric god stands a wayshrine for weary travellers, but can sleeping pilgrims trust the secretive caretaker?
  • OL1 Karvonen’s Shaded Shack: Just south of Languard’s walls stands a ruined stone shack pierced with a mighty olive tree; Onni Karvonen grows exotic herbs and practices his unwholesome magic beneath its black-fruited boughs.
  • OL2 The Outside Inn: The Outside Inn offers more than simply food and lodging. Thought of by most as a traveller’s inn, few know the elderly barmaid is a streetwise information broker.

SeeCity Backdrop: Languard.

1: See City Backdrop: Languard, for more information.

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Sign up for Raging Swan’s Patreon campaign by 16 August and get all three versions of Languard Locations: Beyond the Walls for only $2!

 


A Pathfinder Roleplaying Game Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Released 20 August 2018; Pages 14

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

 

 

 

A 5e Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Released 20 August 2018; Pages 14

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

A System Neutral GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Released 20 August 2018; Pages 14

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

 

20 Things #29: Lich’s Lair

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides four tables designed to help you flesh out and bring to life a lich’s lair.

20 Things #29: Lich’s Lair comprises the following 20 Things articles along with ancillary information:

 


 

Get 20 Things #29: Lich’s Lair free by signing up to our Patreon Campaign by 30 August

 


A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 3 September 2018; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 30 August and get it for free!

20 Things #28: Travellers’ Inn

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides seven tables designed to help you flesh out and bring to life a travellers’ inn.

20 Things #28: Travellers’ Inn comprises the following 20 Things articles along with ancillary information:

  • Fellow Travellers
  • Locals & Staff
  • Taproom Dressing
  • Sights, Sounds & Events
  • Bedchamber Dressing

 


 

Get 20 Things #28: Travellers’ Inn free by signing up to our Patreon Campaign by 2 August

 


A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 6 August 2018; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 2 August and get it for free!

Village Backdrop: Lanthorn 2.0

High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle of (almost) civilised goblins—the Flaming Skull tribe—dwells in a bizarre atmosphere that is both scholarly and anarchic. Protected by high walls and gigantic magical lanterns imbued with potent fire magic, the wizards craft the mundane and wondrous items for which they are famed. Without the walls brave—or foolhardy—goblin “miners” search the nearby troll-haunted mines for lead and silver—some of which is reputed to have magical properties.

By Maciej Zagorski

By Maciej Zagorski

10 Beggars & Vagabonds with Personality

Beggars, petty thieves and vagabonds are a feature of most settlements bigger than a borderland hamlet. Most such folk give powerful—and probably violent—adventurers a wide berth. A few, though, may approach the PCs for some—probably nefarious—reason.

GM’s Screen #6: Borderland Keep

Does your adventure or campaign feature borderland keeps? If they do, you need GM’s Screen #6: Borderland Keep!

Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit.

That’s why we created the GM’s Screen line. Most GM screens focus on presenting the rules. This GM’s Screen line is different. Instead of rules, each instalment presents hyper-focused pages of dressing, minor events and more all designed to add depth and flavour to an adventure. (And better yet, you can use the tables without your players realising what you are doing!)

This instalment of the GM’s Screen line comprises three tables designed to bring to life the borderland keeps in your campaign and is compatible with virtually any roleplaying game.

Using a GM’s Screen


Using this supplement is easy. Simply print out page 2 and pin it to the inside of your GM’s screen. (You can also print it out and cut it up before clipping it to your screen so you do not obscure vital tables printed on the screen itself).

When play calls for it, roll on the relevant table and use the result to build verisimilitude, detail and flavour into your game. Always re-roll inappropriate results, but consider any given result as a starting point. Describe the situation and see how the players react!

Because words have power, we’ve also added some flavoursome examples to help you bring the setting alive in your players’ minds.

 


 

Sign up for Raging Swan’s Patreon campaign by 19 July and get GM’s Screen #6: Borderland Keep bundled with five other instalments in the line!

 


A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 23 July 2018; Pages 3

PDF ($1.00) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 19 July and get it bundled with five other instalments in the line!

 

GM’s Screen #5: Noisome Sewer

Does your adventure or campaign feature noisome sewers? If they do, you need GM’s Screen #5: Noisome Sewer!

Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit.

That’s why we created the GM’s Screen line. Most GM screens focus on presenting the rules. This GM’s Screen line is different. Instead of rules, each instalment presents hyper-focused pages of dressing, minor events and more all designed to add depth and flavour to an adventure. (And better yet, you can use the tables without your players realising what you are doing!)

This instalment of the GM’s Screen line comprises three tables designed to bring to life the noisome sewers in your campaign and is compatible with virtually any roleplaying game.

Using a GM’s Screen


Using this supplement is easy. Simply print out page 2 and pin it to the inside of your GM’s screen. (You can also print it out and cut it up before clipping it to your screen so you do not obscure vital tables printed on the screen itself).

When play calls for it, roll on the relevant table and use the result to build verisimilitude, detail and flavour into your game. Always re-roll inappropriate results, but consider any given result as a starting point. Describe the situation and see how the players react!

Because words have power, we’ve also added some flavoursome examples to help you bring the setting alive in your players’ minds.

 


 

Sign up for Raging Swan’s Patreon campaign by 19 July and get GM’s Screen #5: Noisome Sewer bundled with five other instalments in the line!

 


A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 23 July 2018; Pages 3

PDF ($1.00) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 19 July and get it bundled with five other instalments in the line!

 

GM’s Screen #4: Seedy Tavern

Does your adventure or campaign feature seedy taverns? If they do, you need GM’s Screen #4: Seedy Tavern!

Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit.

That’s why we created the GM’s Screen line. Most GM screens focus on presenting the rules. This GM’s Screen line is different. Instead of rules, each instalment presents hyper-focused pages of dressing, minor events and more all designed to add depth and flavour to an adventure. (And better yet, you can use the tables without your players realising what you are doing!)

This instalment of the GM’s Screen line comprises three tables designed to bring to life the seedy taverns in your campaign and is compatible with virtually any roleplaying game.

Using a GM’s Screen


Using this supplement is easy. Simply print out page 2 and pin it to the inside of your GM’s screen. (You can also print it out and cut it up before clipping it to your screen so you do not obscure vital tables printed on the screen itself).

When play calls for it, roll on the relevant table and use the result to build verisimilitude, detail and flavour into your game. Always re-roll inappropriate results, but consider any given result as a starting point. Describe the situation and see how the players react!

Because words have power, we’ve also added some flavoursome examples to help you bring the setting alive in your players’ minds.

 


 

Sign up for Raging Swan’s Patreon campaign by 19 July and get GM’s Screen #4: Seedy Tavern bundled with five other instalments in the line!

 


A System Neutral Edition GM’s Resource by Creighton Broadhurst and Jeff Gomez

Released 23 July 2018; Pages 3

PDF ($1.00) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 19 July and get it bundled with five other instalments in the line!