Megan R likes Campaign Events: Urban Riot, it’s official! Here’s my favourite bit of her five-star review:

If you have ever thought that it might be fun to have a riot in the middle of your game, perhaps disrupting whatever the party actually intended to do in town, this resource will give you plenty of ideas and, well, help your imagination run riot!

8 Haunts to Encounter in a Graveyard

Creepy graveyards are places where the dead rest poorly, if indeed they rest at all. Sometimes minor haunts linger near the place of their burial and may even form the basis of local legends, rumours or stories.

By Maciej Zagorski (The Forge Studios)

Endzeitgeist’s at it Again!

Endzeitgeist has been at it again. This time, he’s reviewed to of our newest Places of Power. Here’s what he said in his five-star review of Places of Power: Tumblestone Inn:

From the Black Tower, still standing from the original keep, to the mercenaries herein, Creighton Broadhurst proves why he’s this highly regarded – the man *KNOWS* what he is doing.

And here’s what he said about Places of Power: The Midnight Market in his five-star plus seal of approval review:

Eric Hindley’s Midnight Market is glorious: Unconventional, fun and seeded with a vast array of adventuring potential…

GM’s Monthly Miscellany: January 2017

Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s on-going design of the megadungeon Gloamhold, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM.

Places of Power: Dragonmarch Keep

A lonely edifice built atop a rocky crag at the edge of civilisation, Dragonmarch Keep guard over the borders of three formerly warring kingdoms. Men and women of noble birth from three kingdoms serve at the keep in a show of unity. They push back the raiders and marauders emerging from the wastelands and strength the bonds of friendship between the three kingdoms. While the keep’s walls provide formidable protection, the surrounding farms are open to attack, usually in retaliation for a recent foray by the garrison. Dragonmarch Keep is, thus, a place of great adventure and great danger. Here, those of stout heart willing to stand against the forces of evil and chaos are in high demand.

By Maciej Zagorski

Endzeitgeist has just reviewed Places of Power: The Mudded Manse and given it not only five stars but also his seal of approval! Here’s my favourite bit of the review:

When I started reading this, I realized the downright genius idea and its seamless integration into a fantastic context and knew I was hooked. Evocative, useful, unique – this has it all, and for a ridiculously fair price to boot.

Congrats Mike!