Monstrous Lair #15: Bandit Camp

Monstrous Lair #15: Bandit Camp provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the bandit camps in your campaign.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players’ adulation.

Monstrous Lair #15: Bandit Camp comprises a single two-page spread designed for use either during preparation or at the table. Behold:

 


 

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A System Neutral Edition GM’s Resource by Steve Hood

Released 20 August 2018; Pages 4

PDF ($1.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 16 August and get it for free!

 

 

 

 

20 Things to Find Under a Ruined Castle

Ruined castles almost always have dungeons, burial vaults and cellars. Such locales are the favourite haunts of undead, necromancers and other foul things trying to hide from the sun’s harsh radiance. Heroes often explore such places, in search of gold and glory.

Villages of Ashlar

Come visit dismal Coldwater, plague-riddled Ashford or any of Ashlar’s other villages—Hard Bay, Kingsfell, Longbridge, Underdell, Thornhill, Wellswood, White Moon Cove and Woodridge—with Villages of Ashlar. Villages of Ashlar brings together for the first time every Ashlarian village published by Raging Swan Press. Featuring new cartography by mapping supremo Tommi Salama the book is an essential reference for any GM setting a campaign in the Duchy of Ashlar.

By Tommi Salama

Languard Locations: Beyond the Walls

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: Beyond the Walls presents twelve additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign.

Locations

  • OD1 Tor’s Tannery: The Tor family once served as Foresters to the Nenonens, but now are thought of as nothing more than hunters and tanners fallen from grace. In reality, the family serve as Duke Nenonen’s spymasters without the city walls.
  • OD2 The Church of the Brae Waves: At the church of the Brae Waves, a zealous prophet of Serat marches through the churning waters proclaiming a message of repentance and damnation.
  • OD3 Gallen’s Lost Manor: A mere shadow of its former glory, Gallen’s Lost Manor sits in ruin north of the city walls. Here dwell the last of the Gallens who seems not to notice the walls crumbling around him.
  • OD4 Pungent Grove: Pungent Grove is a stand of large trees and stinking mounds tended by the halfling Tapani. Pungent Grove, despite the work of Tapani, is anything but idyllic, as it serves as Languard’s tip,
  • OR1 The Mother’s Garden: The Mother’s Garden is an open-air farmer’s temple that blends into a riotous garden of uncanny fecundity. The Garden is dedicated to the Mother’s agricultural aspect, especially her influence over fertility and harvest yields.
  • OR2 The Twisted Wreath: There stands a mighty oak bent heavy with the weight of unspoken curses, standing as mute witness as dark intent bears bitter fruit. Once a hanging tree, it was split apart by a bolt of lightning in the middle of an execution
  • OT1 Heckler’s Hall: Preceded by the stink of carts of rotten produce, cartwheeling acrobats and the rowdy derision of the crowd, Heckler’s Hall is part mobile circus, part jester’s academy and part rent-a-riot.
  • OT2 Jokinen Passenger & Freight: Aina Jokinen boasts she has the ability to transport any cargo anywhere within Ashlar
  • OT3 The Reinsman’s Rest: At this inn’s sprawling compound, Anja serves as a go-between for merchant, wagon drivers and guards for hire—for a small fee.
  • OT4 Acorn’s Wayshrine: Beside the vandalized statue of a barbaric god stands a wayshrine for weary travellers, but can sleeping pilgrims trust the secretive caretaker?
  • OL1 Karvonen’s Shaded Shack: Just south of Languard’s walls stands a ruined stone shack pierced with a mighty olive tree; Onni Karvonen grows exotic herbs and practices his unwholesome magic beneath its black-fruited boughs.
  • OL2 The Outside Inn: The Outside Inn offers more than simply food and lodging. Thought of by most as a traveller’s inn, few know the elderly barmaid is a streetwise information broker.

1: See City Backdrop: Languard, for more information.

Free Download


 

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A Pathfinder Roleplaying Game Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Released 20 August 2018; Pages 14

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

 

 

 

A 5e Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Released 20 August 2018; Pages 14

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

A System Neutral GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Released 20 August 2018; Pages 14

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

 

20 Things to Find Inside a Ruined Castle

Many things are attracted to ruined castles—for even in their decrepit state they offer shelter and protection from both the elements and enemies. Sometimes organised bands of bandits or raiders inhabit a castle while other times the above-ground portion of the ruins is home to vermin and other—four-legged or winged—predators.

20 Things #29: Lich’s Lair

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides four tables designed to help you flesh out and bring to life a lich’s lair.

20 Things #29: Lich’s Lair comprises the following 20 Things articles along with ancillary information:

 


 

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A System Neutral Edition GM’s Resource by Creighton Broadhurst

Released 3 September 2018; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 30 August and get it for free!