Goblins don’t just sit about in their lair waiting to be slaughtered by wandering adventurers. Like any other sentient beings they have needs and interests. Thus, when the party is exploring a goblin lair, they are likely–at least until the alarm is raised–to encounter goblins going about their daily life.
Although seen by other races as little more than short, mad homicidal maniacs, goblins are at least slightly organised. Normally, the entrance to the tribe’s lair, or the approaches to the chieftain’s chambers, will be guarded.
Looking for an odd or bizarre word? Want to recapture the spirit of old-school games? Then look no further—from abnormous to zounds, we’ve got you covered!
Cool Words for Gamers is a compilation of all the cool, slightly bizarre words Creighton has posted to his blog over the years. Inject some flavour into your game—or baffle your friends—with Cool Words for Gamers!
To check out this book either download a sample or head over to creightonbroadhurst.com.
Sign up for Raging Swan’s Patreon campaign by 23 September and get Cool Words for Gamers for only $2!
A Resource for Gamers by Creighton Broadhurst
Released 25 September 2017; Pages 72
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Goblins are not the tidiest or most subtle of creatures. The approaches to their lairs are littered with evidence of their presence.
Goblin chieftains are often the cleverest, most cunning and violent members of the tribe. As such they have their own chambers and here can be found the choicest, least tasteful decorations and features.
Goblin common rooms are filthy, disease ridden places. Here the tribe comes together to eat, celebrate and–sometimes–live; in many tribes, the lesser goblins live together in a state bordering on anarchy.
By Scott Harshbarger. All rights reserved.
Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems a bit too eager to help those in need—and where she gets her seemingly endless resources from, no one quite knows. It’s said that one can capture more flies with honey than vinegar. But why bother with mere honey when one can offer a frothing mug of spiced ale instead?
By Dyson Logos
Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s on-going design of the megadungeon Gloamhold, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM. This month’s issue features:
- 4 Reasons to Adventure Later in Life
- Dawnmarsh At A Glance (from Village Backdrop: Dawnmarsh)
- Soulspur Inn at a Glance (from Places of Power: Soulspur Inn)
- 1,000 Abnormal Kobolds
A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, David N. Ross and Josh Vogt
Released 4 September 2017; Pages 10
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