Falgar Glanhak

Tall for a dwarf, and wearing a glimmering mail coat, this obvious warrior carries a large pick slung across his broad back. A frown mars the dwarf’s face and his glimmering black eyes rove about the area missing nothing.

Falgar Glanhak (LG male dwarf fighter 6) searches for his brother—Bolthen—missing these last six months. The last word of Bolthen came in a hastily penned missive speaking of a great discovery “across the water”. Falgar has now been in the city for three weeks and has precious little to show for it, and is growing frustrated.

Personality: Normally kind and generous, Falgar is growing frustrated with his search. He does not like the stink, or the huge crowds, of a human city. He relishes a good fight and is a devout follower of the dwarven battle god.

Mannerisms: Falgar tugs at his beard when angry—which is often these days—and often frowns.

Hook: Falgar approaches the party and asks if they know of, or have any news about, his brother. No matter their answer he interrogates the party about recent rumours of discoveries “across the water” and missing adventuring parties. Disturbingly, he has recently begun to suffer nightmares in which he is horribly burnt by raging fires. He worries his night terrors might be a portent.

 

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This NPC is part of The Daily NPC—a series of daily posts in February which each presents a flavoursome, detailed System Neutral NPC ready for use in virtually any GM’s campaign. This month’s theme is “Adventurers about Town”. Every member of Raging Swan Press’s Patreon campaign will get a free and exclusive compilation PDF in early March comprising all the NPCs released in February.

To get your free copy of the PDF, sign up to Raging Swan Press’s Patreon campaign before 28 February 2019.

Arvkin Glitterheart

Dark curly hair frames this dusty halfling’s handsome face. A smile plays over the man’s lips as if he is enjoying some private joke.

Arvkin Glitterheart (CE male halfling rogue 2) smiles constantly, as if enjoying some private joke; in reality, he is planning—hypothetically—how to murder almost everyone he meets. He is not (yet) a practising homicidal maniac as such, but merely enjoys thinking about murder and death.

Personality: Arvkin has a massive chip on his shoulder about his height. He is not stupid enough to fight everyone who makes a height-related joke, but he does revel in having his revenge—poisoning his tormenter’s drinks, stealing a prized possession and so on. Arvkin is brave and fights well in battle, but is more than happy to sacrifice others to attain his goals—wealth and comfort for himself.

Mannerisms: Abused and beaten repeatedly as a child, Arvkin is never without his favoured weapon—a much-used handaxe— for personal defence. His hand is ever caressing its well-worn haft.

Hook: A perceptive PC noticed Arvkin slip something—a natural laxative purchased from a local apothecary—into someone else’s drink. If challenges, he claims the whole thing is a “hilarious” practical joke but notes the PC for later reprisal.

 

Get the Compilation PDF Free


This NPC is part of The Daily NPC—a series of daily posts in February which each presents a flavoursome, detailed System Neutral NPC ready for use in virtually any GM’s campaign. This month’s theme is “Adventurers about Town”. Every member of Raging Swan Press’s Patreon campaign will get a free and exclusive compilation PDF in early March comprising all the NPCs released in February.

To get your free copy of the PDF, sign up to Raging Swan Press’s Patreon campaign before 28 February 2019.

Dulannis Nunirae

Blond haired and blue-eyed, this tall, thin elf wears studded leather armour and a slender longsword on his left hip. He cradles a stuffed blue lizard against his chest. 

Dulannis Nunirae (CG male elf fighter 1/wizard 1) purports to believe his beloved stuffed blue lizard is a slumbering god in disguise. Needless to say, most people think the elf is mad. Others declare it is all a trick—although none profess to know why he would pretend so.

Personality: Wild and unpredictable, Dulannis is brave and watches out for his companions. However, he is slightly crazed—his strange belief in the lumbering divinity within his stuff blue lizard means many adventurers give the young elf a wide berth. Dulannis is fun-loving and enjoys a good fight.

Mannerisms: Dulannis strokes his stuffed lizard and often has conversations with what is—essentially—a battered child’s toy.

Hook: Dulannis approaches the party to tell them about his divine patron. Perceptive PCs may notice he doesn’t really believe what he is saying—what his game is, though, is anyone’s guess. A fellow elf might get him to confide what he is up to—trying to get as many stupid, short-lived humans to believe in his made-up patron as possible.

 

Get the Compilation PDF Free


This NPC is part of The Daily NPC—a series of daily posts in February which each presents a flavoursome, detailed System Neutral NPC ready for use in virtually any GM’s campaign. This month’s theme is “Adventurers about Town”. Every member of Raging Swan Press’s Patreon campaign will get a free and exclusive compilation PDF in early March comprising all the NPCs released in February.

To get your free copy of the PDF, sign up to Raging Swan Press’s Patreon campaign before 28 February 2019.

8 Farming Village Travellers

It is a rare village indeed that sees no travellers except wandering adventurers. Merchants and traders come to make coin, bards visit to tell tales and other folk are merely passing through on the way to somewhere else.

Antero Ihalempi

Face pockmarked with acne, and with short cropped black hair, this slender man looks both ill and menacing at the same time.

Antero Ihalempi (CN male human fighter 3) dreams of a wife and family but is too wild and unpredictable to settle down. (At  least, he hasn’t found anyone willing to put up with him yet). Seemingly ill, but actually in fine fettle, Antero is an accomplished swordsman who favours speed over brute strength.

Personality: With a quick temper, and quicker sword arm, Antero is a hothead given to acting before thinking. He loves music and is an accomplished dancer. A native of the city, Antero has a reputation as a fighting man and often accompanies adventuring party on their expeditions. He rarely stays with one party for long. Antero rarely plans anything—preferring to deal with situations as they present themselves.

Mannerisms: Rarely still, nervous energy consumes Antero. He is often tapping or fondling his sword’s pommel. 

Hook: Antero is running out of money and needs to replenish his purse. Initially, he offers to school an interested PC in fencing but could join the party for an adventure or two. 

 

Get the Compilation PDF Free


This NPC is part of The Daily NPC—a series of daily posts in February which each presents a flavoursome, detailed System Neutral NPC ready for use in virtually any GM’s campaign. This month’s theme is “Adventurers about Town”. Every member of Raging Swan Press’s Patreon campaign will get a free and exclusive compilation PDF in early March comprising all the NPCs released in February.

To get your free copy of the PDF, sign up to Raging Swan Press’s Patreon campaign before 28 February 2019.

Monstrous Lair #28: Smugglers’ Hidden Den

Monstrous Lair #28: Smugglers’ Hidden Den provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the smugglers’ dens in your campaign.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players’ adulation.

Monstrous Lair #28: Smugglers’ Hidden Den comprises a single two-page spread designed for use either during preparation or at the table. Behold:

 


 

Sign up for Raging Swan’s Patreon campaign by 21 March and get Monstrous Lair #28: Smugglers’ Hidden Den free!

 


A System Neutral Edition GM’s Resource by Steve Hood

Released 25 March 2019; Pages 4

PDF ($1.45) DriveThruRPG, RPGNow or sign up to Raging Swan’s Patreon campaign before 21 March and get it for free!

 

 

 

 

Tuomo Kalpio

Intricate tattoos cover this man’s calves. With a thick, grey beard and straggly, unkempt hair he is dishevelled, but intelligence shines in his blue-grey eyes.

Tuomo Kalpio (LG old male human paladin 4) dreams of one more glorious adventure and a glorious death battling evil. An adventurer, holy warrior and wandering preacher, Tuomo has travelled extensively but has come home, ostensibly to retire. However, the mysteries of Gloamhold, and the evil lurking within, yet call to him.

Personality: A stereotypical holy warrior, Tuomo is kind, just and patient. An implacable foe of evil, his dreams make him reckless, and his companions could find themselves in danger trying to save the hoary old warrior. 

Mannerisms: Tuomo frequently uses his once strong hands to comb his hair—to no discernible effect.

Hook: If the party includes any Darlen worshippers—preferably clerics or paladins—Tuomo approaches them and offers his services. Anyone of the faith has heard of him—he has served the church for almost five decades. If the PCs are not Darlen worshippers, he merely joins them for a drink and quickly falls to reminiscing about old times.

 

Get the Compilation PDF Free


This NPC is part of The Daily NPC—a series of daily posts in February which each presents a flavoursome, detailed System Neutral NPC ready for use in virtually any GM’s campaign. This month’s theme is “Adventurers about Town”. Every member of Raging Swan Press’s Patreon campaign will get a free and exclusive compilation PDF in early March comprising all the NPCs released in February.

To get your free copy of the PDF, sign up to Raging Swan Press’s Patreon campaign before 28 February 2019.

Dungeon Backdrop: Delthur’s Folly

Hidden in the wild uplands beyond the Selka River, the sinkhole-mine of Delthur’s Folly is a byword among the locals for a fool’s errand doomed to fail. The only survivor of the fated expedition—driven mad by his ordeal and raving of “the water’s sibilant whispers”—died shortly after staggering into Dunstone a year or more after Delthur and his miners disappeared into the wilderness. And yet, every year adventurers cross the Selka in search of the mine—gold and silver are said to lie within. Some return empty-handed and some do not return at all. Local legend has it that something terrible dwells in the mine.