Look what turned up at Global HQ today!
(And I should note, the Pathfinder logo on the Gloamhold book shouldn’t be there–the book is system neutral. The logo will be gone by the time the book releases).
Ruled over for centuries by the scheming, ambitious Lorsch family, Woodridge is little more than a backwater village standing on the eastern bounds of the Duchy of Ashlar. Standing astride an ancient, now little-used trade route the village is a poor, but seemingly peaceful place. Its folk tend their small fields, pay their lord his due and are content to be left in peace. But all is not as it seems. Spies lurk among the populace, and dark forces gather which would see Woodridge’s lord, Hilduin Lorsch, converted to their faith or dead.
Much feared for their ability to drain a foe’s vital life force, wights are dangerous opponents. More cunning than mindless skeletons or zombies, they represent a clear threat to weak, incautious or distracted adventurers.
After a victorious battle in the dark subterranean world of the Ebon Realm, most adventurers inevitably rifle the pockets, packs or lair of their vanquished enemies. The treasures they might find in this stygian world are far-removed from those looted from their surface-dwelling enemies.
Zombies are classic monsters. They appear in practically every role-playing game in every genre. However, zombies often end up as nothing more than generic, bland enemies. That’s a shame as their appearance and accoutrements could provide clues as to their fate and inject more flavour and detail into an otherwise standard combat encounter.
Not all caverns are stuffed full of monsters, traps and other hazards. In a prolonged exploration into the deep, dark places of the world, the PCs will discover and explore many caves and caverns. Some will be unremarkable; others will have interesting features or layouts.
Endzeitgeist likes Village Backdrop: Suurin! Here’s the conclusion of his five-star review!
Jeff Gomez takes us on a trip to an utopia broken by greed, to a pastoral idyll firmly in the grip of the horror of industrialized drug production. The stark contrast between the \”good old days\” and the tainted reality is intriguing and the fact that even enforcers and the mastermind can be considered to be victims adds another layer of complexity to it. The inclusion of proper rules-representations of the drugs is just a nice icing on the cake.
Some dungeon rise above their fellows to become legendary locations famed throughout the world. Perhaps by virtue of their dangers or denizens, the treasures said to be hidden within or even some unique physical characteristics these dungeons are a cut above the norm.