8 Haunts to Encounter in a Graveyard

Creepy graveyards are places where the dead rest poorly, if indeed they rest at all. Sometimes minor haunts linger near the place of their burial and may even form the basis of local legends, rumours or stories.

By Maciej Zagorski (The Forge Studios)

Places of Power: Dragonmarch Keep

A lonely edifice built atop a rocky crag at the edge of civilisation, Dragonmarch Keep guard over the borders of three formerly warring kingdoms. Men and women of noble birth from three kingdoms serve at the keep in a show of unity. They push back the raiders and marauders emerging from the wastelands and strength the bonds of friendship between the three kingdoms. While the keep’s walls provide formidable protection, the surrounding farms are open to attack, usually in retaliation for a recent foray by the garrison. Dragonmarch Keep is, thus, a place of great adventure and great danger. Here, those of stout heart willing to stand against the forces of evil and chaos are in high demand.

By Maciej Zagorski

Village Backdrop: Black Wyvern

The village of Black Wyvern has prospered from the surrounding woodland, producing high quality lumber for shipbuilding and the finest sea chests for a hundred miles. Founded by a retired pirate captain and his crew, who drove the Bone Snapper orcs from the site, the new villagers soon found something much worse lurking among the trees. Now, nearly 20 years later, the captain and most of his crew are long dead and the surviving inhabitants must pay a dark price for their wealth, forced into a twisted pact that allows them to harvest the forest’s bounty.

20 Things to Loot from a Warrior’s Body II

In their adventures, the PCs are likely to slay countless evil warriors intent on doing them harm. Normally, such folk carry nothing but a few gold pieces, beyond their weapons and armour. That’s a bit boring, and doesn’t help a GM trying to add depth and verisimilitude to the campaign…

By William McAusland (Outland Arts)

20 Things to Loot from a Warrior’s Body I

In their adventures, the PCs are likely to slay countless evil warriors intent on doing them harm. Normally, such folk carry nothing but a few gold pieces, beyond their weapons and armour. That’s a bit boring, and doesn’t help a GM trying to add depth and verisimilitude to the campaign…

By Bradley K. McDevitt