Languard Locations: Beyond the Walls

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: Beyond the Walls presents twelve additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign.

Locations

  • OD1 Tor’s Tannery: The Tor family once served as Foresters to the Nenonens, but now are thought of as nothing more than hunters and tanners fallen from grace. In reality, the family serve as Duke Nenonen’s spymasters without the city walls.
  • OD2 The Church of the Brae Waves: At the church of the Brae Waves, a zealous prophet of Serat marches through the churning waters proclaiming a message of repentance and damnation.
  • OD3 Gallen’s Lost Manor: A mere shadow of its former glory, Gallen’s Lost Manor sits in ruin north of the city walls. Here dwell the last of the Gallens who seems not to notice the walls crumbling around him.
  • OD4 Pungent Grove: Pungent Grove is a stand of large trees and stinking mounds tended by the halfling Tapani. Pungent Grove, despite the work of Tapani, is anything but idyllic, as it serves as Languard’s tip,
  • OR1 The Mother’s Garden: The Mother’s Garden is an open-air farmer’s temple that blends into a riotous garden of uncanny fecundity. The Garden is dedicated to the Mother’s agricultural aspect, especially her influence over fertility and harvest yields.
  • OR2 The Twisted Wreath: There stands a mighty oak bent heavy with the weight of unspoken curses, standing as mute witness as dark intent bears bitter fruit. Once a hanging tree, it was split apart by a bolt of lightning in the middle of an execution
  • OT1 Heckler’s Hall: Preceded by the stink of carts of rotten produce, cartwheeling acrobats and the rowdy derision of the crowd, Heckler’s Hall is part mobile circus, part jester’s academy and part rent-a-riot.
  • OT2 Jokinen Passenger & Freight: Aina Jokinen boasts she has the ability to transport any cargo anywhere within Ashlar
  • OT3 The Reinsman’s Rest: At this inn’s sprawling compound, Anja serves as a go-between for merchant, wagon drivers and guards for hire—for a small fee.
  • OT4 Acorn’s Wayshrine: Beside the vandalized statue of a barbaric god stands a wayshrine for weary travellers, but can sleeping pilgrims trust the secretive caretaker?
  • OL1 Karvonen’s Shaded Shack: Just south of Languard’s walls stands a ruined stone shack pierced with a mighty olive tree; Onni Karvonen grows exotic herbs and practices his unwholesome magic beneath its black-fruited boughs.
  • OL2 The Outside Inn: The Outside Inn offers more than simply food and lodging. Thought of by most as a traveller’s inn, few know the elderly barmaid is a streetwise information broker.

1: See City Backdrop: Languard, for more information.

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Praise for Languard Locations: Beyond the Walls

“The locations outside of the walls are intriguing and captivating, blending the rural and the more metropolitan.”

–Endzeitgiest (five stars) 

 


 

Sign up for Raging Swan’s Patreon campaign by 16 August and get all three versions of Languard Locations: Beyond the Walls for only $2!

 


A Pathfinder Roleplaying Game Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Released 20 August 2018; Pages 14

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

 

 

 

A 5e Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Released 20 August 2018; Pages 14

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

A System Neutral GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Released 20 August 2018; Pages 14

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

 

Languard Locations: High City

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: High City presents ten additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign. This instalment deals with locations in High City.

High City Locations

  • G2River Gate1: These two towers oversee all river traffic.
  • G4 Duke’s Gate1: The least-used of Languard’s gates. Only those traveling northwards use this gate.
  • H1 Castle Languard1: Family Nenonen’s seat.
  • H2 High Market1: Those with a taste for the finer things in life come to High Market.
  • H3 Urmas’ House1: The aged sage Urmas—one of Ashlar’s greatest authorities on Gloamhold—dwells here.
  • H4 The Dreaming Spires1: Ashlar’s centre of learning, the library here is only matched by that held at the Black Tower.
  • H5 Anku Sennra’s Fine Diamonds and Other Gemstones: Offering the finest gemstones, this shop has a surprising link to Low City.
  • H6 High Bank: One of the best protected buildings in Languard, here many nobles keep their wealth.
  • H7 Miya’s Stables: Stables for the well-to-do visitors to the city who might have “strange” or “atypical” steeds or pets.
  • H8Kilpikonna’s Fine Baked Goods: This bakery of renown is also where the assassin Ohto Paivanen plies his trade.
  • H9 Dragonheart Tavern: A favourite among nobles for its wide and every-changing menu, the Dragonheart is always busy.
  • H10 Old Mother Grumm’s: Here can be found for sale tasty pastries of all descriptions…and magical potions.
  • H11 Needle’s Poise: The finely tailored clothes on offer here are the best in Languard.
  • H12 The Emerald Medusa: A popular eatery and festhall, the Emerald Medusa was once the Medusa—a caravel now permanently moored in Languard.
  • H13 Pharran’s Shroud: This high-end brothel, is famed for the decadent—and expensive—pleasures on offer within.
  • H14 The Ruby Plate: This open-air eatery is famed for its weird, but not always wonderful, food.
  • T2 The Father’s Hall1: A cathedral dedicated to Conn’s worship and the centre of his faith in Ashlar.
  • T3 The Great Forge1: A clamour of noise and smoke perpetually rises above Abarin’s temple-forge.
  • T4 Watcher’s Spire1: A fortified temple dedicated to Darlen.

SeeCity Backdrop: Languard.

1: See City Backdrop: Languard, for more information.

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Praise for Languard Locations: High City

“In short, the High City of Languard is a great place to dive into some serious intrigue, to rub shoulders with the rich and powerful, and to shake your head at the decadence of the aristocracy. A great and unique region, this retains the exceedingly high standard of the series.”

–Endzeitgeist (five stars + seal of approval)

 

 

Sign up for Raging Swan’s Patreon campaign by 12 July and get all three versions of Languard Locations: High City for only $2!

 

A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 16 July 2018; Pages 12

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

 

 

 

A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 6 July 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

A System Neutral GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 6 July 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

 

Languard Locations: The Shambles

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: The Shambles presents ten additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign. This instalment deals with locations in the Shambles district.

 

Shambles Locations

  • S1 Raisa’s Curios1: Idle adventurers often come here to browse the eclectic range of goods on offer.
  • S2 The Bloody Eagle1: A seemingly destitute merchant runs this tavern, which is a Shadow Mask front.
  • S3 Veera’s Corpsewear: While most Low City haberdashers obscure their products’ provenance, Veera makes no excuses. The clothes in her small shop come straight from corpses.
  • S4 The Broken Elbow: A rough tavern famed for its cheap beer, cheaper women and arm wrestling contests.
  • S5 Kardagg’s Discount Emporium: This large shop is where failed adventuring groups come to sell off their equipment.
  • S6 Crier’s Corner: From this dubious vantagepoint criers read proclamations, merchants advertise wares and drunkards rail at the world.
  • S7 Kaino’s House: Here in this ramshackle house dwells the ill (or more accurately cursed) scribe Kaino.
  • S8 Mongrel Alley: Light barely reaches this dismal alley through the overlapping roofs, and the thin, rough street feels all the longer for the shadows looming over it. Something terrible lurks on Mongrel Alley.
  • S9 The Spinning Coin: Coin and valuables flow through this aged, unassuming shop, which sells everything from ancient art to newly-forged weaponry.
  • S10 The Stone Cauldron: This infamous tavern is run by the former thief, Havu, who sells the cheapest alcohol in the city.
  • S11 The Rookery: Crows and ravens perch on this building’s crumbling stone overhangs and branches of nearby trees. Here the druid Irja trains her birds.
  • S12 Well of Dreams: This is either a great place to throw away hard-earned coppers or a site where earnest wishes come true, depending on who you ask.

1: See City Backdrop: Languard, for more information.

 

Praise for Languard Locations: The Shambles


Despite the nature of the Shambles and the intentionally evoked, cobbled together, ramshackle sense the district creates, the entirety still gels together as an organic neighborhood – not only within its own framework, but also within the context of Languard as a whole. In short, this is one amazing little supplement…”

–Endzeitgeist (five stars + seal of approval)

 

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Sign up for Raging Swan’s Patreon campaign by 14 June and get all three versions of Languard Locations: The Shambles for only $2!

 


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

 

Released 18 June 2018; Pages 12

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

 

 

 

A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 18 June 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

A System Neutral GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham

Released 18 June 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

 

Languard Locations: Low City

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: Low City presents nine additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign. This instalment deals with locations in one of Languard’s district.

 

Low City Locations

  • G1 Low Gate: Low Gate is always busy, choked with a multitude of carts piled high with trade goods.
  • G3 Traitor’s Gate1: “Decorated” with the remains of traitors to the crown, Traitor’s Gate is well named.
  • L1 Low Market1: A bustling market fills this muddy space.
  • L2 Vonya’s Span1: Of dwarven craft—and reputedly haunted—Vonya’s Span is the only bridge spanning the Svart.
  • L3 The Scythe1: The one-legged Arvo Outila runs this drinking den renown for live music.
  • L4 Arlo’s Stones: Sullen, and consumed with jealousy and anger against anyone better off than himself, the jeweller Arlo Itkonen is a sycophant and frustrated social climber.
  • L5 The Mixing Pot: Hidden in the basement of a nameless tenement, rich brews are shared in merry (but odd) company.
  • L6 The Orc’s Head: Cut from a chunk of local limestone and set above the tavern’s front door, the luridly carved face of an orc identifies this place as the infamous Orc’s Head.
  • L7 Laukkanen’s Collectors: Raimo Laukkanen is ostensibly a dealer in manure—his four carts trundle about Languard day and night collecting the leavings of horses, residents’ night soil and other foul things—but not all as it first seems.
  • L8 Marja’s House of Sighs: Famed through the city—and also known as the Moaning Halls—for the pleasures to be had under its roof, Marja’s House of Sighs is a popular destination for those seeking respite from the day’s travails.
  • L9 Hannu’s House of Healing: Location trumps reputation, particularly when most clients are from out of town. Hannu’s House of Healing is one of the first buildings inside the Traitor’s Gate, and it advertises well.
  • L10 The Last Chance: In sight of the corpses swinging from the Traitor’s Gate crouches a tavern with a deep, shadowy porch furnished with scarred tables and a sign bearing a grinning skull with a die between its teeth.
  • L11 Sentinel Apartments: A series of small, semi-uniform houses line a small cobblestone street that leads to a tall tenement building.
  • L12 The White Tower: Here dwell the Esoteric Fellowship—a rival wizards’ guild to the Sagacious Masters of the Eldritch Nexus.
  • T1 Fane of the Waves Eternal1: Here Serat’s worshippers commune with the ocean’s eternal glory.

1: See City Backdrop: Languard, for more information.

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Praise for Languard Locations: Low City

“Creighton Broadhurst, Jeff Gomez and Amber Underwood provide the level of detail and finesse that elevates Languard’s already impressive City Backdrop file even further. The detailed descriptions of the low city’s surprisingly diverse (and adventuring-relevant) locations breathe a life into these streets that make it very easy to visualize…An excellent supplement…”

–Endzeitgeist (five stars + seal of approval)

 


 

Sign up for Raging Swan’s Patreon campaign by 17 May and get all three versions of Languard Locations: Low City for only $2!

 


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood

Released 21 May 2018; Pages 12

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

 

 

 

A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood

Released 21 May 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

A System Neutral GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood

Released 21 May 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

 

 

 

 

 

Village Backdrop: Underdell

The once quiet and quaint halfling community of Underdell rests along the Old Road near the Salt Mire. Steeped in tradition and idleness, the Underdellians found themselves unprepared to deal with the horrors of the plague outbreak in nearby Ashford. Terror gripped Underdell, tearing apart the strong bonds of family and friendship. Fear and paranoia took root in the halflings’ hearts as they tried to escape sickness and death. As Underdell falls apart, a vile halfling bandit has used the chaos to take control of Underdell, enforcing a strict martial law. As neighbour turns on neighbour, a group of bandits terrorize merchant caravans traveling through Ashlar, raiding with impunity and aided by a rich noble. The Underdellians, their smiles and laughter turned to tears and hopelessness, live in fear of another plague outbreak and the harsh punishment of the bandits who insist they are protecting and enriching the village.



City Backdrop: Languard

Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Few Languardians overly concern themselves with the brooding terrors lurking within Gloamhold’s halls, but for others, the legendary, benighted ruin draws them to Languard as a moth to a flame. For within Languard’s stout walls live, plot and scheme a surprising number of adventurers, freebooters and mercenaries all lured here by the treasures said to lie but a scant few miles to the north.

Town Backdrop: Dunstone

Dunstone’s granite walls sprawl lazily across a hilltop south of the massive Mottled Spire. In bygone times, monsters sallied from the Mottled Spire’s twisted canyons, their onslaughts only stopped by the brave Dunstonian forces. Now after generations of quiet, the town’s once formidable moat is used by grazing sheep and playing children. The insular community has become peaceful but peace has led the town to become stuck in its old ways. A new ruler seeks to slough of Dunstone’s years of quiet and idleness to usher the town into a new era. Guilds practice their crafts, preparing to send their goods throughout the Duchy of Ashlar. Yet, the Mottled Spire and the environs beyond are never quiet. A vile creature has emerged from Gloamhold’s depths to prey on the unsuspecting townsfolk.

By Tommi Salama

Gloamhold just got an awesome five-star + seal of approval review from Endzeitgeist. I’m shamelessly indulging myself by posting most of his conclusion:

Creighton Broadhurst is a true master of concise writing: The sheer attention to detail and evocative concepts evoked within these pages is amazing. Via a scant few words, he manages to conjure up the weight of aeons, the gravity of history grinding down the accomplishments of bygone eras. If anything, this, to me, feels like the design-incarnation of the old Ozymandias-sonnet. The sense of an ancient world waiting to be explored, of untold stories long gone, the sense of antiquity that is so incredibly hard to convey – Creighton nails it absolutely perfectly. Gloamhold is a ruin; it is a place where the world has moved on; it is not a deserted remnant, though. Instead, this book provides a toolkit to make the overall complex your own; it establishes the tone and themes of the complex perfectly and provides a wide array of diverging challenges you can start pondering, as the complex and its depths beckons.

This does *FEEL* like an old-school dungeon in the best of ways, exemplifying the virtues of old-school, while not shying away from the advancements made within the gaming-world. In short: This is an amazing sourcebook for the complex; it has me rather stoked to explore the premises and the Ashlar\’s wilderness and promises to be an excellent representation of what a mega-dungeon could and should deliver. I should also mention that this is a great read. I am not kidding when I\’m saying that I actually had fun reading this book, and when you\’re reading as much RPG-material as I do, that\’s not an occurrence you\’ll feel daily anymore. In short: This is amazing. Support it. Get it. I can\’t wait for more Gloamhold. 5 stars + seal of approval. If you\’ve been looking for that traditional, old-school, Greyhawk-ish style (not Castle Greyhawk – the setting!), then this will have you smile from ear to ear.