Village Backdrop: Needlebriar

Needlebriar lies in a remote corner of a large duchy. Years ago, war devastated the small halfling community, leading the villagers to commit heinous acts of cannibalism and murder to survive. The violence awoke an ancient spirit who granted the desperate halflings the power to hunt those who dared to harm them. Generations have passed and the halflings continue to hunt the nearby lands, transforming into beasts to sate their hunger. Dancing around raging bonfires, they hold bloody feasts, devouring their captive victims, in worship of the fell spirit of the land, becoming more like wild animals every day as they slink further into depravity. Many of the halfling have the tell-tale shake of cannibalism about them and shuffle about the village in heavy leather cloaks. Meanwhile, the rest of the duchy becomes more and more suspicious.

By Maciej Zagorski

GM’s Monthly Miscellany: August 2017

Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s on-going design of the megadungeon Gloamhold, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM.This month’s issue features:


A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett, Creighton Broadhurst and Thilo Graf

Released 7 August 2017; Pages 10

Get it Free! d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

Places of Power: Oleander’s Sanctuary

Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings hidden deep in the forest. Here dwells the so-called witch Oleander, a mysterious being possessing incredible powers she uses to heal and improve animals seeking her care.

By Maciej Zagorski

20 Things to Find in a Ruined Castle

Ruined castles cluster thickly in many borderland regions. Whether destroyed by war or abandoned with civilisation’s ebb and flow such places are a magnet for adventurers searching for forgotten treasures or lurking foes.

Ruined Tower by William McAusland (Outland Arts)

GM’s Monthly Miscellany: July 2017

Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s on-going design of the megadungeon Gloamhold, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM.This month’s issue features:


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Mike Welham

Released 3 July 2017; Pages 10

Get it Free! d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

20 Things #16: Necromancer’ Lair

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides nine tables designed to help you flesh out and bring to life a necromancer’s lair.

By Bradley K. McDevitt