Village Backdrop: Carillon

Ringing day and night, the many bells of Carillon echo through the village, a nearly constant tolling that serves as both protection from, and reminder of, the danger lurking beyond the village’s borders. Deep in the otherwise idyllic Elysian Valley that is otherwise an endless bounty for the so-called village of bells, something sinister—the Hush—lurks and plots harm to the hunters who inhabit and visit Carillon. Fortunately, the noise of the bells—from the village’s central bell tower, hanging on every home’s doors, even sewn onto clothes or worn as jewellery—keeps the Hush away; thus the villagers trade peace for safety.

Dungeon Backdrop: The Crumbled Tower

Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within or adventurers wandering the surrounds use the ruin as a base. However, unknown to all, a hidden crypt yet lurks under the tower undisturbed these long ages past.

Cartography by Dyson Logos

Daily NPC March Archive

Find below all March’s Daily NPCs (except the NPCs available exclusively in the PDF every member of our Patreon campaign received). March’s theme was Travellers on the Road.

Use each NPCs along with its hook as a starting point to craft an interesting, memorable encounter. Modify, change or ignore any details to better fit the game.

  • Arumric and Lunderee: The halfling pedlars Arumric (N male halfling) and Lunderee Isskep (NG female halfling) are in the midst of a good-natured argument, when they encounter the PCs. Meet Arumric and Lunderee.
  • Home of the Ihalempi: Just visible from the trail, the moss-covered shingle roof of a dilapidated old building peaks over a stand of thickly growing trees filling a small dell. A thin wisp of smoke drifts from the building’s chimney, betraying the presence of inhabitants. Once the home of a charcoal burner, the current occupiers, the Ihalempi family, make a living as hunters and trappers. The family earns a little extra coin letting travellers sleeping their barn; some of the travellers never leave the farmstead again. Visit the Ihalempi.
  • Patrolling Men-at-Arms: The local lord sends patrols of soldiers up and down the road to keep it safe for travelling merchants and the like. (Robbed or murdered merchants tend to pay fewer taxes than unmolested ones). Meet the men-at-arms.
  • Timo Hopea (N middle-aged male human cleric [Behron] 3) wanders the trails of Ashlar communing with his god and spreading word of the Farwanderer. Meet Timo.
  • Family Ehatro: Matias Ehtaro is a master stonemason, much in demand among the nobility and the wealthy. Matias goes where the work is, and when the PCs encounter him, he is on the way to another job. Meet the Ehatros.
  • Wandering Mercenaries: A quartet of mercenaries seeks work in a nearby town. Recently having finished an easy job with a local merchant they want another such post. Meet the four.
  • Wandering Sellswords: Ostensibly sellswords in search of an employer these two warriors are in reality scouts for a local bandit gang watching for easy pickings on the road. Meet the dastardly duo.
  • Riderless Horse: Chestnut (N female horse) trots down the road having just escaped a nasty encounter; her rider was not so fortunate. Meet Chestnut.
  • Iisak Vartia (CG male human ranger 1) has nowhere to go and all day to get there. Meet Iisak.
  • Joosef Kupias (N male human fighter 2) pitifully begs by the side of the road. His deeply cowled hood and the bell hanging around his neck alerts all nearby that Joosef is a leper. Meet Joosef.
  • Heta Tapo (LN female human fighter 1) hurtles down the road on a fleet horse, intent on delivering the message with which she has been entrusted. (Briefly) meet Heta.
  • Esteri Sotijalo (AL female human) loves her dog—Patch—who is the only family she has left. Meet Esteri.
  • Ambro Tiera (N middle-aged male human) travels to live with his brother after being kicked out of the family home by his wife who has found a younger, more dynamic, partner. Meet Ambro.
  • Feradul Aralivar (N male half-elf bard 2) claims to be related to the legendary bard and pirate captain Vilimzair Aralivar and constantly tells tales of his heroic progenitor’s exploits. Meet Feradul.
  • Albin Ihamuoto (NE middle-aged male human rogue 1/wizard 1) works as a rag and bone man, wandering between Ashlar’s settlements collecting broken, unwanted things—rags, broken furniture, bones and the like. Meet Albin.
  • Aleksi Kuutamo and his Angels: Aleksi Kuutamo (N old male human cleric 3) makes what many consider to be mad prophesies which are little more the ravings of a lunatic. Meet Aleksi and his angels.
  • Ambro Hellikki (CE male human fighter 2) flees just punishment for murder by getting as far away from his home as possible. Meet Ambro.
  • Aake Hämäläinen (LN middle-aged male human) runs a small haulage business. For a fee, he’ll transport you or your goods to any settlement in Ashlar. Meet Aake.
  • Ruin of Adventure: These two warriors have served the Company of the Spear for the last month. A week ago, the company ventured into an old barrow mound hidden deep in the woods; they have not been seen since. Meet the pair.
  • Eufrosyne Airikka (N middle-aged female human druid 2) wanders the land communing with nature and the animals she encounters. Meet Eufrosyne.
  • Lucia Seppo (LN female human cleric [Conn] 1) walks Ashlar’s roads and trail on a pilgrimage to visit every temple of the Father in the duchy. Meet Lucia.

A Day Out at the Circus

A Raging Swan Press Eventure

Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin duo forced to be slapstick clowns, a falsely accused fire-eater on the run from the law, three acrobatic womanising con-artists and a blind juggler with a taste for blood. Due to some of the performers’ unusual proclivities, the circus tends leaves in quite a hurry. Understandably, Edrin tries not to visit the same place twice. Not, at least, until the rumours die down.

This eventure is suitable for any level PCs and can be used with any size group. It has also been designed to be easily adapted to virtually any GM’s campaign.

A Day Out at the Circus is set in the City of Languard but is easily adaptable to almost any fantasy city.


What’s an Eventure?

An eventure is akin to a normal adventure, but does not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Most eventures take places in a settlement or on the road. Few occur in traditional adventure locales such as dungeons, ruined castles and so on.

Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which PCs who have invested in social skills can shine. They are also perfect for players who enjoy role-playing.


Get the PDF


Sign up for Raging Swan’s Patreon campaign by 11 April and get all three versions of A Day Out at the Circus for only $2!


A Pathfinder Roleplaying Game Compatible Eventure by Jeff Gomez

Released 15 April  2019; Pages 13

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, Warehouse 23





A 5e Compatible Eventure by Jeff Gomez

Released 15 April  2019; Pages 13

PDF ($3.45) DriveThruRPG






A System Neutral Eventure by Jeff Gomez

Released 15 April 2019; Pages 13

PDF ($3.45) DriveThruRPG






Village Backdrop: Poxmire

Poxmire’s disease-ravaged residents choose lingering death over execution. The secluded island village is the destination for those who have incurable, contagious ailments, and those who cannot (or refuse to) pay for curative magic. As is the nature of such places of exile, Poxmire serves as a convenient place to also send fallen political rivals and the like. A sizeable donation to the appropriate temple is enough for a declaration that a foe’s malady cannot be treated.