Endzeitgeist has given Village Backdrop: Lanthorn (SNE) five stars + his seal of approval! I like this bit of the review most:

Creighton Broadhurst\’s Lanthorn is one absolutely AMAZING settlement. I adore this place. The explanation of the atypical nature of the Flameskulls and the old-school-marketplace-section are certainly appreciated. The place\’s visual representation is glorious and the threat of trolls serious enough to warrant magical laser-lanterns. (At least that\’s how I picture them.) In short – this pdf has it all – Lanthorn is a fantastic village and, for me as a person, one of the coolest in the whole product line.

10 Slavers with Personality

Slavers are foul, odious folk dealing in the basest form of trade. Encounters with slavers—particularly role-playing encounters—should be memorable, if only for the slavers’ ineffable evil. A few slavers, however, differ from the norm.

By William McAusland (Outland Arts)

10 Slaves with Personality

When the PCs invade a slavers’ compound they’ll inevitably encounter slaves. However, in most adventures—except for the titular merchant and his wife who reward the PCs for their release—the slaves are generally unremarkable and undetailed.

Artwork by Claudio Pozas, copyright Expeditious Retreat Press, used with permission.

Village Backdrop: Byrnfort

At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort and attacks have lessened, but the village’s future remains uncertain. The cult and the local militia, the Brands, are increasingly at odds, and while prospects seem bright, there are costs to Byrnfort’s prosperity. The villagers strive to protect their secrets and their way of life from prying eyes, but this grows ever more difficult as the village’s prosperity increases.

By Maciej Zagorski

20 Things to Loot from a Slaver’s Body

Foul individuals trafficking in the blackest trade, slavers accumulate many minor trinkets, treasures and keepsakes from their victims. When the victorious heroes rifle the bodies of their fallen enemies, they likely come across such minor items of interest. A wise GM can use these items to build verisimilitude and depth to the encounter. After all, finding a couple of gold coins is boring; finding a cracked and damaged locket obviously ripped from around a young girl’s neck brings home the depths of evil too which slavers stoop to carrying out their heinous trade.

By William McAusland (Outland Arts)

20 Pieces of Dungeon Dressing for a Slavers’ Compound

Slaver compounds are horrible places; to those imprisoned within, they are literally hell on earth. Here sentient beings are bought and sold like any other good. Thus, the dungeon dressing the PCs encounter in a slaver compound should be different in such places, compared to a normal dungeon.

By Maciej Zagorski (The Forge Studios)

20 Things to Find in a War-Ravaged Village

Raids, skirmishes and full-on invasion often beset borderland villages. Sometimes such raids are repulsed, but more often than not the raiders sack the village, slay its inhabitants and carry off everything of value.

By William McAusland (Outland Arts)