Dungeon dressing is awesome. Every dungeon should include it. A vital part of dungeon dressing are minor events. Dungeons don’t exist waiting in stasis for the PCs to blunder about. Things happens.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation. This instalment provides five tables designed to help you flesh out and bring to life a slavers’ compound.
Endzeitgeist has given both version of I Loot the Minion’s Body a five star review! Here’s my favourite bit:
Kat Evans delivers big time in this cool, evocative supplement – which is difficult: After all, minions are pretty much defined by being the faceless legions. Any pdf managing to add depth to them with the roll of but a single die deserves applause in my book
Endzeigeist loves I Loot the Warrior’s Body! Here’s what he said in his five-star + seal of approval review:
I can count the number of pdfs that I did not consider excellent penned by Mike Welham on one hand. His prose is excellent, his imagination amazing. Boy, oh boy, this pdf pretty much shows how I came to hold him in such high regards: Not content with simply providing a diverse array of options full of flavor and different tones, he goes one step beyond, providing a ton of minor rules-operations within the little space available…operations which frankly made me crave a book of mundane/alchemical item tweaks. It\’s that good. The dressing is glorious, but adding these tidbits to it ultimately makes this stand-out further and marks it as excellence and my favorite installment in the series so far.
Whispers & Rumours: Borderland Town has just received a rather marvellous five-star + seal of approval review from Endzeitgeist. My favourite bit?
Neal Litherland’s collection of rumors, legends and events is amazing – the combination of local color, legends and events can result in truly inspiring environments or adventures. The respective entries are detailed and run the gamut from mundane to magical with panache aplomb.
Ruled over for centuries by the scheming, ambitious Lorsch family, Woodridge is little more than a backwater village standing on the eastern bounds of the Duchy of Ashlar. Standing astride an ancient, now little-used trade route the village is a poor, but seemingly peaceful place. Its folk tend their small fields, pay their lord his due and are content to be left in peace. But all is not as it seems. Spies lurk among the populace, and dark forces gather which would see Woodridge’s lord, Hilduin Lorsch, converted to their faith or dead.
Much feared for their ability to drain a foe’s vital life force, wights are dangerous opponents. More cunning than mindless skeletons or zombies, they represent a clear threat to weak, incautious or distracted adventurers.