Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled Spire. It is a place of legends, madness and death. Within this towering, wave-lashed shard of limestone lies the labyrinthine passageways and chambers of Gloamhold’s outer reaches and, beyond them, the benighted precincts and canals of the legend-shrouded Twilight City.
Gloamhold is designed for use with any edition of the world’s most popular role-playing game.
Although much of Gloamhold remains unknown—nothing more than the subject of wild whispers and rumours—knowledge of a few locations has come to light through the explorations of brave (or foolhardy) adventurers.
- Rivengate: Of dark and forbidding aspect, the lower portions of once mighty Rivengate collapsed into the sea long ago. Built by unknown hands remnants of the citadel yet cling to the cliffs. The Splintered Stair links Rivengate to the cellars buried below the Shard.
- The Murkwater: Only skilled or lucky captains dare to sail into the gloom of Rivengate’s gaping maw. Within flows the dark and treacherous Murkwater; the seething, foam-flecked waters below Rivengate are particularly hazardous because of the jagged rocks fallen from above.
- The Twisted Warrens: Honeycombing the rock above the Murkwater, the Twisted Warrens are a confused and convoluted network of natural caverns and passageways inhabited by derro, troglodytes, dark creepers and worse.
- The Breathless Narrows: A network of flooded, fractured caverns radiate outwards from beneath the Murkwater. The water therein is only fractionally above freezing and explorers need magic to survive for any length of time in this airless, lightless world.
- The Twilight City: Buried in an immense cavern, the Twilight City sprawls across a series of low islands struggling above the cold, dark waters of the Sunless Lake. An ancient place of stone ziggurats, fetid and twisted canals and cyclopean architecture, troglodytes fleeing the ruin of their ancient mighty empire built the city aeons ago. At the city’s heart stands the titanic Whispering Fane built about the Daemonic Maw. A wide passageway—The Ebon Road—links Gloamhold to the Ebon Realm.
To learn more check out Creighton’s blog wherein he’s been live-designing Gloamhold.
Praise for the Gloamhold Campaign Guide
“This is a great product for anyone interested in running an old school, gritty, sandbox sort of a game. I’ve been anticipating the release of Gloamhold for several months, and it does not disappoint. I really like the gloomy feel of this place for a megadungeon setting and the space it allows for me to continueu to develop this to my own taste.”
Customer Name Withheld– (five stars)
“Creighton Broadhurst is a true master of concise writing: The sheer attention to detail and evocative concepts evoked within these pages is amazing. Via a scant few words, he manages to conjure up the weight of aeons, the gravity of history grinding down the accomplishments of bygone eras. If anything, this, to me, feels like the design-incarnation of the old Ozymandias-sonnet. The sense of an ancient world waiting to be explored, of untold stories long gone, the sense of antiquity that is so incredibly hard to convey – Creighton nails it absolutely perfectly. Gloamhold is a ruin; it is a place where the world has moved on; it is not a deserted remnant, though. Instead, this book provides a toolkit to make the overall complex your own; it establishes the tone and themes of the complex perfectly and provides a wide array of diverging challenges you can start pondering, as the complex and its depths beckons.
This does *FEEL* like an old-school dungeon in the best of ways, exemplifying the virtues of old-school, while not shying away from the advancements made within the gaming-world. In short: This is an amazing sourcebook for the complex; it has me rather stoked to explore the premises and the Ashlar\’s wilderness and promises to be an excellent representation of what a mega-dungeon could and should deliver. I should also mention that this is a great read. I am not kidding when I\’m saying that I actually had fun reading this book, and when you\’re reading as much RPG-material as I do, that\’s not an occurrence you\’ll feel daily anymore. In short: This is amazing. Support it. Get it. I can\’t wait for more Gloamhold. 5 stars + seal of approval. If you\’ve been looking for that traditional, old-school, Greyhawk-ish style (not Castle Greyhawk – the setting!), then this will have you smile from ear to ear.”
–Enzeitgiest (five stars + seal of approval)
The Gloamhold Campaign Guide
Released 27 February 2017; Pages 56
Download Gloamhold Campaign Guide Contents
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Handy Gloamhold Resources
Check out our Free Resources page for loads of handy articles to help design and populate your Gloamhold.
- 20 Dungeon Corridors
- 20 Dungeon Rooms
- 20 Minor Events for Gloamhold Delves
- 20 Pieces of Gloamhold Dungeon Dressing
Related Pathfinder Adventures
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- Shunned Valley of the Three Tombs An adventure for beginning 1st-level characters by Creighton Broadhurst
- The Sunken Pyramid An adventure for 7th-level characters by Creighton Broadhurst and Marc Radle
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