Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled Spire. It is a place of legends, madness and death. Within this towering, wave-lashed shard of limestone lies the labyrinthine passageways and chambers of Gloamhold’s outer reaches and, beyond them, the benighted precincts and canals of the legend-shrouded Twilight City.
Gloamhold is designed for use with any edition of the world’s most popular role-playing game.
Although much of Gloamhold remains unknown—nothing more than the subject of wild whispers and rumours—knowledge of a few locations has come to light through the explorations of brave (or foolhardy) adventurers.
- Rivengate: Of dark and forbidding aspect, the lower portions of once mighty Rivengate collapsed into the sea long ago. Built by unknown hands remnants of the citadel yet cling to the cliffs. The Splintered Stair links Rivengate to the cellars buried below the Shard.
- The Murkwater: Only skilled or lucky captains dare to sail into the gloom of Rivengate’s gaping maw. Within flows the dark and treacherous Murkwater; the seething, foam-flecked waters below Rivengate are particularly hazardous because of the jagged rocks fallen from above.
- The Twisted Warrens: Honeycombing the rock above the Murkwater, the Twisted Warrens are a confused and convoluted network of natural caverns and passageways inhabited by derro, troglodytes, dark creepers and worse.
- The Breathless Narrows: A network of flooded, fractured caverns radiate outwards from beneath the Murkwater. The water therein is only fractionally above freezing and explorers need magic to survive for any length of time in this airless, lightless world.
- The Twilight City: Buried in an immense cavern, the Twilight City sprawls across a series of low islands struggling above the cold, dark waters of the Sunless Lake. An ancient place of stone ziggurats, fetid and twisted canals and cyclopean architecture, troglodytes fleeing the ruin of their ancient mighty empire built the city aeons ago. At the city’s heart stands the titanic Whispering Fane built about the Daemonic Maw. A wide passageway—The Ebon Road—links Gloamhold to the Ebon Realm.
To learn more check out Creighton’s blog wherein he’s been live-designing Gloamhold.
Praise for the Gloamhold Campaign Guide
“This is a great product for anyone interested in running an old school, gritty, sandbox sort of a game. I’ve been anticipating the release of Gloamhold for several months, and it does not disappoint. I really like the gloomy feel of this place for a megadungeon setting and the space it allows for me to continueu to develop this to my own taste.”
Customer Name Withheld– (five stars)
The Gloamhold Campaign Guide
Released 27 February 2017; Pages 56
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Handy Gloamhold Resources
Check out our Free Resources page for loads of handy articles to help design and populate your Gloamhold.
- 20 Dungeon Corridors
- 20 Dungeon Rooms
- 20 Minor Events for Gloamhold Delves
- 20 Pieces of Gloamhold Dungeon Dressing
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- Shadowed Keep on the Borderlands An adventure for 1st-level characters by Creighton Broadhurst
- Shunned Valley of the Three Tombs An adventure for beginning 1st-level characters by Creighton Broadhurst
- The Sunken Pyramid An adventure for 7th-level characters by Creighton Broadhurst and Marc Radle