GM Essentials

GM Essentials are books that quite simply make the GM’s job easier.

Whether it’s presenting ready made encounters, detailed villages or a wealth of dungeon dresssing details, these books do the hard work so you – the busy GM – can concentrate on creating exciting, memorable adventures.

Each book gathers together – normally with extra, bonus material – many of Raging Swan Press’s smaller releases. Each contains a wealth of material and information, and is available in both print and PDF.

GM Essentials By Subject

All That Glimmers

Bored of giving out the same old treasures? Find yourself describing hoards that include “gems worth 100 gp,” “a piece of jewellery worth 500 gp or a masterwork longsword?” Want to add in more flavour to your treasure hoards, but simply don’t have the time to create them yourself? All That Glimmers banishes this problem by presenting hundreds of richly detailed treasures ready for immediate inclusion in your home campaign

Caves & Caverns

In the deep, hidden places of the world where darkness rules, lurk dangers beyond the wildest nightmares of most who dwell in the sunlit uplands of the surface. Only the bravest and most skilled adventurers dare to invade the realms of the depraved duergar, the insane derro or the spider worshipping drow. Beyond these terrible threats lurk the predators of the wild lands chief amongst them the feared purple worm and the implacable roper.

Running a campaign, or extended adventure, in the deep places of the world requires extensive preparation and planning. Caves & Caverns alleviates a GM’s preparation time allowing him to focus on providing exciting and compelling  adventures by providing the tools to craft memorable adventures.

GM’s Miscellany: Dungeon Dressing

Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don’t have the time to come up with nonessential details? Want to make your dungeons feel more realistic? Then GM’s Miscellany: Dungeon Dressing is for you! This gigantic compilations comprises all 34 instalments in the line as well as scores of riddles, new material and design essays by Creighton.

GM’s Miscellany: Dungeon Dressing presents loads of great features to add to your dungeon. Designed to be used both during preparation or actual play, GM’s Miscellany: Dungeon Dressing is an invaluable addition to any GM’s armoury!

GM’s Miscellany: Random Wilderness Encounters

Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then GM’s Miscellany: Random Wilderness Encounters is for you!

Presenting dozens of ready-to-use random encounters ranging in EL from 1 – 12 (and scores of stat blocks) GM’s Miscellany: Random Wilderness Encounters takes the  hassle out of overland travel.

GM’s Miscellany: Urban Dressing

Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then GM’s Miscellany: Urban Dressing is for you!

Presenting tons of cool, interesting features for common urban fixture such as shops, stalls, thieves and so on GM’s Miscellany: Urban Dressing provides the harried GM the tools to bring such features to life with interesting and noteworthy features.

GM’s Miscellany: Village Backdrops

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

GM’s Miscellany: Village Backdrops collects together the first twelve Village Backdrops, along with bonus, never seen before material, together in one place.

GM’s Miscellany: Village Backdrops II

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrops present the details so the busy GM can focus on crafting exciting, compelling adventures.

GM’s Miscellany: Village Backdrops II collects together the second twelve Village Backdrops, along with bonus, never seen before villages, together in one place.

GM’s Miscellany: Wilderness Dressing

Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment in the line focuses on a different type of wilderness or a feature therein and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. This GM’s Miscellany enables a GM to quickly generate the details for a wide range of terrain features and terrain types.

Designed to be used both during preparation or actual play, GM’s Miscellany: Wilderness Dressing is an invaluable addition to any GM’s armoury and gathers together the entire Wilderness Dressing line as well as new, never before seen material! Learn more.

Scions of Evil

Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Scions of Evil presents scores of foes to bedevil your PCs and five sinister bands of black-hearted individuals. Contains 135 stat blocks (CR 1/4-23)!

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