Tired of your campaign lacking in verisimilitude and the cool little details that bring the world alive in your players’ minds? Do you want to make your dungeons feel more realistic, your treasure more compelling or your overland travel more interesting? Then GM’s Miscellany: 20 Things Volume II is for you! Packed full of tables designed to take the hassle out of running your game, GM’s Miscellany: 20 Things II takes care of the little things so you can focus on the big things. GM’s Miscellany: 20 Things Volume II is a compilation of the second year’s “20 Things” articles.
Praise for GM’s Miscellany: 20 Things II
“No matter the system you’re playing, whether it’s PFRPG, 5e, one of the OSR-rulesets or DCC – changes are that this pdf will improve your GMing prowess and, ultimately, your game. This is a great resource, very much recommended…”
–Endzeitgeist (five stars + seal of approval + Top Ten of 2017 candidate)
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GM’s Miscellany: 20 Things II comprises:
Character Dressing
- 10 Cultists with Personality
- 10 Goblins with Personality
- 10 Minor Side Effects of Returning from the Dead
- 10 Side Effects of Being Dominated by an Aboleth
- 1,000 Abnormal Ghouls
Dungeon Dressing
- 10 Dead Tomb Robbers to Discover in an Ancient Necropolis
- 10 Legendary Caves
- 10 Natural Cavern Hazards
- 10 Signs of Previous Exploration to Discover in a Dungeon
- 10 Signs of Violence to Discover in the Dungeon
- 10 Statues to Discover in a Medusa’s Lair
- 10 Suspicious Smells
- 10 Suspiciously Detailed Dungeon Ceilings
- 10 Suspicious Detailed Dungeon Corridors
- 10 Suspiciously Detailed Dungeon Doors
- 10 Suspiciously Detailed Dungeon Double Doors
- 10 Suspiciously Detailed Dungeon Fountains
- 10 Suspiciously Detailed Dungeon Light Sources
- 10 Suspiciously Detailed Dungeon Portcullises
- 10 Suspiciously Detailed Dungeon Staircases
- 10 Suspiciously Detailed Dungeon Treasure Chests
- 10 Suspiciously Detailed Empty Dungeon Chambers
- 10 Things to Find Dumped at the Dungeon’s Entrance
- 10 Things to Find in a Lich’s Lair
- 10 Things to Loot from a Tomb Robber’s Body
- 12 Perils to Encounter in a Mine
- 20 Curses to Encounter in an Ancient Necropolis
- 20 Haunting to Encounter in a Mine
- 20 Minor Hauntings to Encounter in an Ancient Necropolis
- 20 Minor Magical Effects to Encounter in a Wizard’s Tower
- 20 Poorly Hidden Secret Dungeon Doors
- 20 Strange Discoveries to Make in a Mine
- 20 Suspiciously Unusual Locks
- 20 Things to Find in a Mine
- 20 Things to Find in a Smuggler’s Lair
- 20 Things to Find in a Subterranean River
- 20 Things to Find in an Ancient Necropolis
- 20 Things to Find Near Skeletal Remains
- 20 Things to Find on a Wizard’s Bookshelf
- 100 Suspiciously Detailed Dungeon Statues
Treasures, Trinkets & Trash
- 10 Minor Boons for Magic Items
- 10 Minor Drawbacks for Magic Items
- 10 Quirks for Magic Weapons
- 10 Lich’s Phylacteries
- 10 Remarkable Daggers
- 10 Remarkable Keys
- 10 Remarkable Maces
- 10 Remarkable Longswords
- 10 Remarkable Rings
- 10 Remarkable Scroll Cases
- 10 Remarkable Staves
- 10 Remarkable Wands
- 10 Remarkable Unholy Symbols
- 20 Bulky Treasures Difficult to Get Out of the Dungeon
- 20 Pieces of Unusual Clothing
- 20 Things to Find in a Discarded Backpack
- 10 Things to Find in a Giant’s Sack
- 10 Things to Find in a Rats’ Nest
- 10 Things to Find in a Giant Spider’s Web
- 20 Spell Components too find in a Wizard’s Tower
- 20 Things to Loot from a Dead Adventurer
- 20 Things to Loot from a Dead Bard
- 20 Things to Loot from a Dead Cleric
- 20 Things to Loot from a Dead Cultist
- 20 Things to Loot from a Dead Smuggler
Urban Dressing
- 10 Merchants with Personality
- 20 Odd Local Laws
- 10 Perils to Encounter in an Abandoned Building
- 10 Strange, but Fun, Village Festivals
- 10 Rumours About the Haunted House
- 10 Things to Find in a Burnt Out Building
- 10 Things to Find in a Cargo Hold
- 10 Things to Find in a Curio Shop
- 10 Things to Find in a Wagon
- 10 Things to Say When a PC Spectacularly Fails to Pick a Pocket
- 10 Things to See Behind the Bar in a Seedy Tavern
- 10 Things to See in an Abandoned Building
- 10 Things to See in a High Class Tavern
- 10 Things to See in a Plague-Infested Building
- 20 Deals Too Good to be True
- 20 Gravestone Inscriptions
- 20 Interesting Stalls to Find in a Market
- 20 Rumours About a Graveyard
- 20 Rumours to Hear at a Market
- 20 Seedy Tavern Patrons
- 20 Seedy Tavern Staff
- 20 Strange Mausoleums to Discover in a Graveyard
- 20 Things to Decorate a Wizard’s Tower
- 20 Things to Eat at a Feast
- 20 Things to Find in an Tavern’s Bedchamber
- 20 Things to See in a Busy Marketplace
- 20 Things to See in a Cultist’s Lair
- 20 Things to See in a Marsh Town
- 20 Vile Things to See in a Cultist’s Lair
Wilderness Dressing
- 10 Bridges
- 10 Burial Cairns
- 10 Signs Fey May Be About
- 10 Standing Stones
- 10 Things to Enliven A Journey Through the Hills
- 10 Things to Enliven a Journey Through the Mountains
- 10 Things to Find in a Roc’s Nest
- 10 Things to Lurk in the Shadows About a PCs’ Campsite
- 10 Travellers to Share Your Campfire
- 12 Things to Find in a Rowboat
- 12 Types of Dangerous Vegetation
- 20 Extraordinary Planetary Omens and Portents
- 20 Things to Find in an Abandoned Campsite
- 20 Uneventful Days in a Forest
- 20 Uneventful Days Travel in a Swamp
- 20 (More) Uneventful Days Travel in a Swamp
- 20 Uneventful Days on the Road
If you’ve any suggestions or requests for the subject of a “20 Things” article please leave them below. If you want to check out the contents of the book, check out our Free Resources page which includes links to all the extant “20 Things” articles.
A System Neutral Edition GM’s Resource by Creighton Broadhurst and many other designers!
Released 27 March 2017; Pages 90
PDF ($9.95) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23 or sign up to Raging Swan’s Patreon campaign and help support the book!
Print ($12.95) DriveThruRPG, RPGNow
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