Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit.
That’s why we created the GM’s Screen line. Most GM screens focus on presenting the rules. This GM’s Screen line is different. Instead of rules, each instalment presents hyper-focused pages of dressing, minor events and more all designed to add depth and flavour to an adventure. (And better yet, you can use the tables without your players realising what you are doing!)
This instalment of the GM’s Screen line comprises three tables designed to bring to life the mines in your campaign and is compatible with virtually any roleplaying game.
Using a GM’s Screen
Using this supplement is easy. Simply print out page 2 and pin it to the inside of your GM’s screen. (You can also print it out and cut it up before clipping it to your screen so you do not obscure vital tables printed on the screen itself).
When play calls for it, roll on the relevant table and use the result to build verisimilitude, detail and flavour into your game. Always re-roll inappropriate results, but consider any given result as a starting point. Describe the situation and see how the players react!
Because words have power, we’ve also added some flavoursome examples to help you bring the setting alive in your players’ minds.
Sign up for Raging Swan’s Patreon campaign by 22 August and get GM’s Screen #10: Subterranean Mine bundled with five other instalments in the line!