Swan Lair Swan Lair
Raging Swan Press

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State of the Swan

GM’s Resources supplements are designed to improve game play by speeding up or augmenting play. Designed for GMs use, GM’s Resource supplements are:


Short, inexpensive, printer-friendly PDFs.

Focused on one aspect of play be it a specific type of opponent, adventure site and so on.

Designed to be easily inserted into a GM’s folder.

Designed to be used quickly - all the preparation is done for you!
NPCs & Groups

Antipaladins: Seven fully detailed antipaladins (CR 3-15) to crush all who stand in their way.

Bandits of the Ramapant Horror: The twisted spriggan Knights of the Rampant Horror, astride their fearsome krenshar steeds, prowl beneath the tangled branches of a forest haunted with creeping mists.

Cultists of Havra Zhoul: Manipulated by the near-immortal soul of a fallen paladin, this sect strives for order...at any cost.

Fellowship of the Blackened Oak: This band of black-hearted adventurers have a powerful ally and seek something lost to the world.

Kai’s Scoundrels: Outcasts and notorious smugglers, Kai’s Scoundrels are a strange bunch of misfits.

Thanegar’s Horde: Ruled by a broken lord, these goblins terrorise the lands around Shatterspear Hold.

Scions of Evil: A massive compilation presenting dozens of powerful (and no so powerful) villains and groups to battle your PCs.

Villainous Pirates: 39 fully-detailed pirates (CR 3-11) ready to insert into almost any campaign.

Villains: Seven depraved foes (CRs 7 - 11) and their minions ready to cause suffering and mayhem in any campaign!

Villains II: Six depraved foe (CRs 13 - 19) and their minions ready to crush any that dare stand in their way!

Villains III: Ten villainous foes (CRs 2 - 6) to bedevil and stymie adventurers of stout heart!

GM’s Resources

Campaign Tools

So What’s For Sale, Anyway?: 150 ready-to-use lists of magic items for sale ready for immediate use.

 So What’s For Sale, Anyway? II : 87 ready-to-use lists of magic items (including cursed items) for sale ready for immediate use.

So What’s For Sale, Anyway III: Lists of magic items for sale in dwarven settlements (and sample dwarven settlements) ready for immediate use.

So What’s in the Hoard, Anyway?: Hoard of highly detailed treasure hoards appropriate for character levels 1-7.

So What’s It Called, Anyway?: Five handy tables designed to allow a GM to quickly create evocative names for shops, inns, ships and so on.

So What’s That Shiny Thing, Anyway?: 29 tables of pre-generated treasure tables containing hundreds of  items to enliven any treasure hoard.

So What’s The NPC Like, Anyway?: Design memorable, rounded NPCs in only five die rolls.

So What’s The Human Called, Anyway? 500 first names and 250 surnames and nicknames of Anglo-Saxon, Finnish, Greek, Roman and Viking origins!

So What’s The Human Called, Anyway? II 500 first names and 250 surnames and place names of Carolingian, Egyptian, Germanic, Gothic and Sumerian origin!

So What’s The Pirate Ship Like, Anyway?: Ten handy tables to breathe memorable flavour and colour into any pirate vessel!
Adventures & Encounters

Caves & Caverns: Presents 27 ready-to-go encounters (Els 6 - 12) and over 60 stat blocks (CRs 1 -13) as well as the tools to create compelling and exciting underground encounters.

Dark Oak: Beneath the roots of a slumbering, diseased treant, the mistress of the Dark Oak tribe spins crazed plots. An adventure for four 5th-level characters.

Random Hill Encounters: Eight detailed, ready-to-use random encounters (ELs 1 - 12).

Random Marsh Encounters: Nine detailed, atmospheric ready-to-use random encounters (ELs 3 - 8).

Random Woodlands Encounters: Eight richly detailed, ready-to-use random encounters (ELs 1-9).

Random Woodlands Encounters II: Nine richly detailed, ready-to-use random encounters (ELs 2-7).

Shadowed Keep on the Borderlands: Hidden deep within a mist-wreathed forest, the Shadowed Keep  - haunt of bandits, goblins and worse  - is a dangerous proving ground for neophyte adventurers.