If you’ve got any questions or suggestions shoot us an email; we would love to hear from you.
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Short, inexpensive, printer-friendly PDFs.
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Focused on one aspect of play be it a specific type of opponent, adventure site and so on.
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Designed to be easily inserted into a GM’s folder.
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Designed to be used quickly - all the preparation is done for you!
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Antipaladins: Seven fully detailed antipaladins (CR 3-15) to crush all who stand in their way.
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Bandits of the Ramapant Horror: The twisted spriggan Knights of the Rampant Horror, astride their fearsome krenshar steeds, prowl beneath the tangled branches of a forest haunted with creeping mists.
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Cultists of Havra Zhoul: Manipulated by the near-immortal soul of a fallen paladin, this sect strives for order...at any cost.
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Fellowship of the Blackened Oak: This band of black-hearted adventurers have a powerful ally and seek something lost to the world.
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Kai’s Scoundrels: Outcasts and notorious smugglers, Kai’s Scoundrels are a strange bunch of misfits.
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Thanegar’s Horde: Ruled by a broken lord, these goblins terrorise the lands around Shatterspear Hold.
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Scions of Evil: A massive compilation presenting dozens of powerful (and no so powerful) villains and groups to battle your PCs.
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Villainous Pirates: 39 fully-detailed pirates (CR 3-11) ready to insert into almost any campaign.
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Villains: Seven depraved foes (CRs 7 - 11) and their minions ready to cause suffering and mayhem in any campaign!
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Villains II: Six depraved foe (CRs 13 - 19) and their minions ready to crush any that dare stand in their way!
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Villains III: Ten villainous foes (CRs 2 - 6) to bedevil and stymie adventurers of stout heart!
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So What’s For Sale, Anyway?: 150 ready-to-use lists of magic items for sale ready for immediate use.
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So What’s For Sale, Anyway? II : 87 ready-to-use lists of magic items (including cursed items) for sale ready for immediate use.
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So What’s For Sale, Anyway III: Lists of magic items for sale in dwarven settlements (and sample dwarven settlements) ready for immediate use.
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So What’s in the Hoard, Anyway?: Hoard of highly detailed treasure hoards appropriate for character levels 1-7.
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So What’s It Called, Anyway?: Five handy tables designed to allow a GM to quickly create evocative names for shops, inns, ships and so on.
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So What’s That Shiny Thing, Anyway?: 29 tables of pre-generated treasure tables containing hundreds of items to enliven any treasure hoard.
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So What’s The NPC Like, Anyway?: Design memorable, rounded NPCs in only five die rolls.
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So What’s The Human Called, Anyway? 500 first names and 250 surnames and nicknames of Anglo-Saxon, Finnish, Greek, Roman and Viking origins!
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So What’s The Human Called, Anyway? II 500 first names and 250 surnames and place names of Carolingian, Egyptian, Germanic, Gothic and Sumerian origin!
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So What’s The Pirate Ship Like, Anyway?: Ten handy tables to breathe memorable flavour and colour into any pirate vessel!
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Caves & Caverns: Presents 27 ready-to-go encounters (Els 6 - 12) and over 60 stat blocks (CRs 1 -13) as well as the tools to create compelling and exciting underground encounters.
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Dark Oak: Beneath the roots of a slumbering, diseased treant, the mistress of the Dark Oak tribe spins crazed plots. An adventure for four 5th-level characters.
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Random Hill Encounters: Eight detailed, ready-to-use random encounters (ELs 1 - 12).
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Random Marsh Encounters: Nine detailed, atmospheric ready-to-use random encounters (ELs 3 - 8).
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Random Woodlands Encounters: Eight richly detailed, ready-to-use random encounters (ELs 1-9).
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Random Woodlands Encounters II: Nine richly detailed, ready-to-use random encounters (ELs 2-7).
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Shadowed Keep on the Borderlands: Hidden deep within a mist-wreathed forest, the Shadowed Keep - haunt of bandits, goblins and worse - is a dangerous proving ground for neophyte adventurers.
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