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Barrow of the Sleeping King (EL 5): A forgotten barrow has recently been opened, but of the thieves there is no sign. What lies within?
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Multi-Legged (EL 8): A basilisk and a centipede-infested shambling mound have struck up an unlikely alliance and prey on travellers passing their lair.
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Mercenaries (EL 4): A small detachment of mercenaries (and their hobgoblin leader) are returning to their camp after failing to secure a contract for their services.
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Savage Rage (EL var.): Savage orcs lurk within the hills. These stat blocks and suggested encounter groupings provide the backbone of dozens of encounters against with savage marauders.
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Sentinels of Thor-Dilak (EL 2): The survivors of a dwarven patrol pick their way through the hills carrying the bodies of their fallen comrades home.
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Sounds and Fury (EL 12): An usual pair of ogre and hill giant lurk in the hills ready to demand a toll of those passing through their territory. One controls powerful magics, while the other is an unsubtle, but ferocious warrior.
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What Goes Around (EL 1): The merchant Ulwen is in need a help. His caravan was recently attacked by orcs. Almost all his guards lie dead, his horses have fled and one of his wagons is broken.
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Wyverns? (EL 9): Mutant spawn of the feared red dragon Burnfyre soar through the sky in search of food. Woe betide those they come across.
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Bleached Skull Gnolls: These feral gnolls lurk in the deep woods with their terrible allies, the bloodspawn treants.
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Random Marsh Encounters: Nine detailed, atmospheric ready-to-use random encounters (ELs 3 - 8).
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Random Woodlands Encounters: Eight richly detailed, ready-to-use random encounters (ELs 1-9).
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Random Woodlands Encounters II: Nine richly detailed, ready-to-use random encounters (ELs 2-7).
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Shadowed Keep on the Borderlands: Hidden deep within a mist-wreathed forest, the Shadowed Keep - haunt of bandits, goblins and worse - is a dangerous proving ground for neophyte adventurers.
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