Languard Locations: The Wrecks

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: The Wrecks presents eight additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign.

Locations

  • W1: Duranki’s*: Dubious ferry service operated by the Duranki family.
  • W2: The Fallen Maid*: Home of the Wrecks’ preeminent assassin Arura Kutha.
  • W3: The Flotsam Pyre: Ramshackle fop house and inn with a dark secret.
  • W4: The Cauldron: Alchemical ship-suppliers and smugglers’ artisans.
  • W5: Shackle: Foul fighting pit owned by our Lady of Rust.
  • W6: Devil’s Bridge Wrecks: Shanty village beneath arched bridge specialising in stolen goods.
  • W7: The Briny Fane: Secret temple and fulcrum of Father Dagon’s cult in the Wrecks.
  • W8: Gulping Lyza: Mermaid brothel run by Dagon-worshipping Elisa Lyza.
  • W9: Last Voyage of the Faithless: Local fishmart and market where most common goods are purchased.
  • W10: The Gape of the Eye: Sahaugin temple devoted to Dagon sunk beneath the Svart.

*: See City Backdrop: Languard, for more information.

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Praise for Languard Locations: The Wrecks

“Obviously, I absolutely adore this region of the city! Dangerous, depraved and decadent, this is the place that should illustrate rather well what happens if good men and women don’t do anything. This region has enough hooks and evocative locales, that it could carry a whole campaign.”

–Endzeitgeist (five stars + seal of approval)

 


 

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