It’s time for the Raging Swan Press Question of the Week!
Let use know what you think, in the comments below.
Slaver compounds are horrible places; to those imprisoned within, they are literally hell on earth. Here sentient beings are bought and sold like any other good. Thus, the dungeon dressing the PCs encounter in a slaver compound should be different in such places, compared to a normal dungeon.
Brutish and nomadic, hill giants wander their upland homes in search of food and treasure. They are selfish, rapacious raiders and only seek battle against the little people when they believe they’ll win.
Raids, skirmishes and full-on invasion often beset borderland villages. Sometimes such raids are repulsed, but more often than not the raiders sack the village, slay its inhabitants and carry off everything of value.
The Gloamhold Campaign Guide got its first (five-star) review! Here’s my favourite bit:
This is a great product for anyone interested in running an old school, gritty, sandbox sort of a game. I’ve been anticipating the release of Gloamhold for several months, and it does not disappoint. I really like the gloomy feel of this place for a megadungeon setting and the space it allows for me to continueu to develop this to my own taste.
Brave and heroic PCs often end up fighting necromancers intent on extending their fell power of the dead for their own blasphemous purposes.
Use these articles to add depth and flavour to such adventures:
Would you find more necromancer-focused resources helpful? Let me know your article suggestions, in the comments below.