20 Pieces of Sewer Dungeon Dressing

Sewers are noisome, dank places full of civilisation’s leavings. Such places are wholly different to a normal dungeon. Thus, it stands to reason, the dungeon dressing should also be markedly different.

By Maciej Zagorski (The Forge Studios)

April’s New Releases

This month, Raging Swan Press releases the following exciting new books:

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GM’s Miscellany: Places of Power

Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.

Valley of the Rocks by Tommi Salama

20 Things to See During a Siege

Walled towns, cities and castles are often besieged, during wars or border incursions. Such engagements are characterised by brief bouts of fighting punctuating long periods of watching and waiting. That doesn’t mean, however, that nothing’s happening…

By Paul Daly

Places of Power: Fraywrack

When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors and their later recruits train endlessly for a fight they fear they have little hope of winning. Still, they persevere, welcoming adventurers who may wish to learn some lessons of their own or, just maybe, lend their own might to the struggle.

By Maciej Zagorski