Places of Power: Dreamden

Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad.

Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign connection with their ancestors and, after smoking a range of exorbitant narcotics, go on self-aggrandizing sprit quests. The whole thing is a scam, run by an enchanting elf named Dreamer. As customers stumble about in a stupor, Dreamer syphons their mental energies to feed the demon-king to whom he is indebted. Dreamer guides the dreams of his clients, introducing them to highly addictive substances and securing their life-long annual patronage.


Notable Locations

Most of the Dreamden comprises locations of no interest to adventurers. A few locations, however, are exceptional:

  1. Den of Falling Mirrors: Hand-drawn patterns decorate the den’s sand. Mirrors hang from the ceiling and lie strewn on the ground. Here, patrons smoke the hallucinogen “Mirrormist” to see the invisible and travel deep within the echoes of their own minds. A new patron, Walker (LN male halfling aristocrat 1), has just started to experiment with the drug. However, he is unsure of what he will find.
  2. Den of Howling Wind: Outside the covering of the great canopy, patrons become bestial and violent after smoking the stimulant “Shell.” The area is bloody and chaotic, and must be monitored closely by the staff. The elven matriarch Lace (CN female elf cleric 2) roams around in a fury, stripped of her mind by years of Shell use.
  3. Den of Velvet Dreams: In is plush, carpeted room patrons smoke the opiate “Haze.” In the heat and smoke of this concealed area, the dulling sensation of the drug is more pronounced. Once a powerful soothsayer, the oracle Fuse (LN male human cleric 7) is among many who loll on soft furniture.
  4. Hand of God: The massive, petrified hand of Grahl emerges like a statue from the sand. Around it bubbles narcotic vapours and the unusual powder which Dreamer refines into other drugs. Here, Dreamer (CE male elf enchanter 8) gives morning sermons and performs other, darker rituals. Here too, the most decrepit and destroyed patrons make their home.
  5. Parley Grounds: Outside Dreamden’s walls, Dreamer and his staff meet with visiting non-patrons—merchants, bandits, nomads and the like. Those who do not pay are never welcome inside the walls.
  6. Place of Friendly Hands: Most patrons bring two or three servants on the arduous journey across the desert. They stay in comfortable accommodations, though they are separated by tarps from the rest of the patrons. Dreamer visits the servants frequently and offers them narcotics, a gesture which only enhances his enlightened image.
  7. Transmuting Forge: Dreamer and his orc servant Grub (CE male orc barbarian 3) synthesize drugs in the furnace. It is the one place in Dreamden where patrons may not venture. Underneath the furnace, a small cellar contains a selection of valuable goods and gold.



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A Pathfinder Roleplaying Game Compatible GM’s Resource by Jeff Gomez

Released 19 March 2018; Pages 12

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

Download a Free Sample Dreamden at a Glance



A 5e Compatible GM’s Resource by Jeff Gomez

Released 19 March 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

Download a Free Sample 5e Dreamden at a Glance




A System Neutral GM’s Resource by Jeff Gomez

Released 19 March 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

Download a Free Sample SNE Dreamden at a Glance



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