Places of Power: Raveneye Sanatorium

A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them. Rumours swirl about the true intentions of those running Raveneye Sanatorium. Some patients are effectively prisoners—are they too dangerous to be let free, or harmless victims of fear run amok? Can Lady Alumora and her staff contain the dangerous powers and dark plans of the monsters lurking among their patients?

By Maciej Zagorski (The Forge Studios)

 

Notable Locations

Most of Raveneye Sanatorium comprises locations of little interest to adventurers. A few locations, however, are notable:

  1. Tollhouse at Roserock Bridge: This is the first point of contact visitors have at the sanatorium. Visitors must pay a 1 sp toll to cross the bridge whether they are visiting the sanatorium or not.
  2. Hospital Tower: The most unwell patients as well as staff and visitors injured by patients rest here while they recuperate. Here works Doctor Erzot Chargrave.
  3. Garden Ward: These shared rooms are used by the most stable and self-sufficient patients. The Garden Ward hosts numerous patients.
  4. Raveneye Chapel: The simple chapel has minor trappings for a variety of faiths and is open to anyone. Here Sister Marvielle tends to patients needs and leads services to all major deities.
  5. Apothecary: This large apothecary constantly bustles with activity to meet the needs of Raveneye’s many patients. The staff are keen to try out their own concoctions and only sell their excess stock of more common creations to those submitting to their experimentations.
  6. Botanical Garden: This garden grows a variety of herbs and magical plants, many of which are dangerous. Its gardener—Warmark Ironaxe—sells excess herbs and drugs to line his own pockets.
  7. Dormitory: The dormitory houses most of the staff and hosts visitors. Many of the staff come from families that have served the Raveneyes for generations. Most are loyal to their mistress.
  8. Laboratory Tower: The laboratory tower contains chambers used to examine patients as well as Lady Alumora’s personal chambers. Here she formulates new remedies, potions and elixirs
  9. Upper Ward: These locked rooms keep the dangerous patients isolated. Visitors are not often granted access to this area; most rooms are stoutly secured here. The inmates’ movements and freedoms are carefully managed to keep the other patients and staff safe.

Notable Folk

Most of the patients and workers are nothing more than ordinary individuals.

  • Chaplain Sister Marvielle Silverblossom (location 4; NG female elf cleric 2) Sister Marvielle knows the patients better than anyone and hears much, although she prefers not to gossip.
  • Chief Attendant Zox Ironwood (location 8; CG female gnome cleric [god of knowledge] 5) Zox relies on guidance from Lady Alumora and Erzot Chargrave to know what treatments are most likely to work. He oversees the other attendants.
  • Doctor Erzot Chargrave (location 2; N male dwarf expert 3) Doctor Chargrave diagnoses new patients and locks up anyone meeting a wide variety of ambiguous standards for at least temporary observation.
  • Head Orderly Janik Quinn (location 3; LE female human commoner 2/warrior 1) Janik oversees the other orderlies who ensure patients don’t wander and whips those who cause trouble.
  • Lady Alumora Raveneye (location 8; LN female human wizard [universalist] 9) Lady Alumora is the founder and chief physician of Raveneye Sanatorium.

(Note, the statistics above are drawn from the Pathfinder edition of this product; check out the free samples below for edition specific statistics).

Praise for Places of Power: Raveneye Sanatorium


“David N. Ross’ sanatorium is a great place – it inverts the traditional expectations of such locales in roleplaying games, while still allowing for the use in a traditional context. the characters presented, from the staff to the patients, are similarly colorful, with most being capable of carrying at least a session or sidequest, making this a rewarding place to include in your game.”

–Endzeitgeist (five stars + seal of approval)


 

Sign up for Raging Swan’s Patreon campaign by 17 June and get all three versions of Places of Power: Raveneye Sanatorium for only $2!

 


A Pathfinder Roleplaying Game Compatible GM’s Resource by David N. Ross

Released 19 June 2017; Pages 10

PDF ($2.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

Download a Free Sample Raveneye at a Glance

 

A 5e Compatible GM’s Resource by David N. Ross

Released 19 June 2017; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow

Download a Free Sample 5e Raveneye at a Glance

 

 

A System Neutral GM’s Resource by David N. Ross

Released 19 June 2017; Pages 10

PDF ($2.45) DriveThruRPG, RPGNow

Download a Free Sample SNE Raveneye at a Glance

 

Free Download


Download the Maps Raveneye Maps

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