Places of Power: Soulspur Inn

Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems a bit too eager to help those in need—and where she gets her seemingly endless resources from, no one quite knows. It’s said that one can capture more flies with honey than vinegar. But why bother with mere honey when one can offer a frothing mug of spiced ale instead?

By Dyson Logos

Notable Locations at a Glance

Most of Soulspur Inn comprises unremarkable locations. A few locations, however, are exceptional:

  1. The Commons: Here guests and locals alike can rest, drink, eat and enjoy one another’s company.
  2. The Spice Room: This locked and warded room holds several vats and tubs.
  3. Bone Cellar: Below the inn lies the Bone Cellar. Along with the inn’s supplies, Erlgamm keeps several mindless undead minions here.
  4. Erlgamm’s Laboratory: In the rare hours where Erlgamm isn’t tending to her guests, she’s often here, brewing potions or tinctures to further her necromantic studies.
  5. Phylactery Den: This small chamber is locked. The crystal vial intended to contain her soul on becoming a lich is contained within and is Erlgamm’s most precious possession. A few undead servitors also lurk here.
  6. Arcane Study: Erlgamm’s office doubles as a study. Here she pores over the various tomes and scrolls she’s acquired over the years.

Unkeyed Areas

The map has several unkeyed areas.

Ground Floor: The inn’s ground floor comprises various storerooms and a kitchen along with stables and so on.

Second Floor: The second floor is wholly given over to guests. Here guests can opt to rent their own room or sleep in the communal dormitory.

  • Private Room: For 2 gp, a guest can hire a comfortable double room. Well-appointed with chest, table and chair along with two single beds the chamber is warm (if a little cramped).
  • Common Chamber: 5 sp buys a patch of floor in the common chamber; guests must bring their own bedrolls and blankets for Erlgamm provides none.

       Third Floor: The third floor is Erlgamm’s domain. No-one—not even her (living) staff—are allowed past the heavy curtain blocking the stairs leading to her personal quarters. Here is her ordered and tidy bedroom along with various work chambers. Magical wards on the curtain alert Erlgamm to intruders in her chambers.



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A Pathfinder Roleplaying Game Compatible GM’s Resource by Josh Vogt

Released 18 September 2017; Pages 10

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A 5e Compatible GM’s Resource by Josh Vogt

Released 18 September 2017; Pages 10

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A System Neutral GM’s Resource by Josh Vogt

Released 18 September 2017; Pages 10

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