Places of Power: The Last Resort

The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim destination for those who have died without a clear path to the afterlife. These wayward souls have a chance to account for their actions in life to improve their ultimate lot. Those lost souls whose final destination remains unclear, linger on at the inn—doomed to dwell there until their place in the afterlife becomes clear.


Notable Locations

Most of the Last Resort comprises locations of no interest to adventurers. A few locations, however, are exceptional:

  1. Perdition’s Rift: Light and sound of all description emanate from this tear in the ground. One can see a distorted version of him- or herself, by studying the rift’s depths long enough.
  2. The Gate: A nominal guard stands at the gate. Entry to the Last Resort is safe, but the gate’s destination for those leaving the compound can be surprising to the unprepared.
  3. Everchanging Garden: Tended by the elven druid, Peri Huxtaun, the plants reflect the gate’s current planar destination.
  4. Haven: Beulah Blue refers to her inn as a “little slice of Heaven,” and she is not far off in her assessment. Soothing music plays in the background, the food tastes delicious, but is not filling, and the beds induce instant and restful slumber.
  5. The Preserve: Fenric Vogelsong manages this building with an impossibly large interior containing a riot of flora and fauna. It is a harmonious place, despite the seemingly dangerous animals roaming around; part of it serves as a stable block.
  6. Freedom’s Delight: This rowdy establishment is busy day and night; it boasts the resort’s finest ales and wines.
  7. The Orrery: When not handling business concerning the entirety of The Last Resort, Harlan Arbiton XVII oversees this inn, filled with mechanical devices of all description including an intricate orrery depicting the planes.
  8. Courtyard: Here, guests and locals gather to chat, accept during the trial of lost souls.
  9. The Wherehouse: Ululul Gallee is in charge here and this building has become a storage depot as well as an out-of-the-way place to rest for those who don’t mind the clutter or the possibility of being lost here forever.
  10. Diablo Inn: Quentin Balazar’s establishment offers access to any number of vices. The costs, both listed and hidden, may be steeper than the buyer can afford, though.
  11. Bleak House: The ground floor of this seemingly haunted building is empty but for from cobwebs and broken furniture. Corrinne Fade sees to her guests in the basement.
  12. Rampage’s Bar and Grill: Those looking for a bar fight can find one here. The proprietor, Scourge Rhoodain, ensures cheap ale flows freely to lower inhibitions and enjoys encouraging arguments between patrons.


Praise for Places of Power: The Last Resort

“This place could easily and seamlessly be slotted into just about any setting and environment, with the rift as an obvious way for the Gm to eliminate it once more as soon as it has served its task. The captivating prose, eclectic and eccentric characters and the focus on making this as simple to use as possible, are what sets this apart.”

–Endzeitgeist (five stars) 

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A Pathfinder Roleplaying Game Compatible GM’s Resource by Mike Welham

Released 17 February 2018; Pages 12

PDF ($3.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

Download a Free Sample The Last Resort at a Glance



A 5e Compatible GM’s Resource by Mike Welham

Released 17 February 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

Download a Free Sample 5e Last Resort at a Glance




A System Neutral GM’s Resource by Mike Welham

Released 17 February 2018; Pages 12

PDF ($3.45) DriveThruRPG, RPGNow

Download a Free Sample SNE Last Resort at a Glance



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Download the Maps Last Resort Maps


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4 thoughts on “Places of Power: The Last Resort

  1. This sounds fascinating. I’m surprised no one’s come up with this idea before. It would be really fun to do a “Sixth Sense” game with the PCs beginning here, only to determine that they are the souls in this purgatory. Certainly adding to my must-have list for February.

    • Hooray! I hope it stands up to your expectations and that your players enjoy visiting the Last Resort! Certainly, it’s one of those locations that if your players like to role-play could be the basis of manny sessions.