In this blog post, Creighton looks back at 2010/11 and talks about his plans for
2011/12.
2012 Release Schedule
January Releases
Aasimar: Heirs of Glory (9th; Player’s Resource) Packed with racial options, class
features and more for the scions of celestial beings, this supplement enables players
to customise their aasimar characters.
Random Marsh Encounters(6th; GM’s Resource) Nine detailed, atmospheric ready-to-use
random encounters (ELs 3 - 8).
Pirate Treasure Maps (13th; Treasure Map) Two pirate treasure maps ready to drop
into any campaign.
So What’s The Human Called, Anyway? II (13th; GM’s Resource) First names and 250
surnames and place names of Carolingian, Egyptian, Germanic, Gothic and Sumerian
origin!
Random Hill Encounters (20th; GM’s Resource) Eight detailed, ready-to-use random
encounters (ELs 1 - 12).
So What’s That Shiny Thing, Anyway? (20th; GM’s Resource) 29 tables of pre-generated
treasure tables containing hundreds of items to enliven any treasure hoard.
So What’s For Sale, Anyway III(27th; GM’s Resource) Lists of magic items for sale
in dwarven settlements (and sample dwarven settlements) ready for immediate use.
March Releases
Villainous Pirates(5th; GM’s Resource) 39 fully-detailed pirates (CR 3-11) ready
to insert into almost any campaign.
So What’s in the Hoard, Anyway?(5th; GM’s Resource) Hoard of highly detailed treasure
hoards appropriate for character levels 1-7.
Shadowed Keep on the Borderlands (12th; Adventure) Hidden deep within a mist-wreathed
forest, the Shadowed Keep - haunt of bandits, goblins and worse - is a dangerous
proving ground for neophyte adventurers.
Duergar of the Obsidian Citadel (26th; Tribe) Deep below a smoke-wreathed volcano
dwells a dour, black-hearted clan of duergar famed for forging objects of great power
(but that also hold terrible curses).
April
TRIBES Anthology II (9th; Tribe)
So What Intelligent Items are For Sale, Anyway? (17th; GM’s Resources)