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A Pathfinder Roleplaying Game GM’s Resource by Julian Neale

Once again, your PCs have emerged from the dungeon ready to spend their loot on all manner of magical equipment. Returning to town they ask “So what’s for sale in this town, anyway?” At that point, likely or not, the game grinds to a halt as the GM frantically generates what items are available for purchase or he simply says “anything up to the gp cap.” (After all, most GMs have better things to do with their prep time than generate what the PCs might want to buy on the off chance they return to town after a successful foray).

So What’s For Sale, Anyway? II banishes these problems by providing 87 pre-generated, ready-to-use lists for the busy GM to immediately use in his campaign. Also included are eighty sellers the GM can use to roleplay the resultant negotiation and transaction or to provide adventure hooks. Buyers should be beware, however, for among the hundreds of magic items for sale lurk 41 cursed objects...
“These sample sellers are an AWESOME idea, helping with a simulationalist's approach to a campaign world or simply offering names and personal quirks for merchant xyz. Even better, the merchants may provide minor and major hooks and can easily be expanded upon.”
--Endzeitgeist (five-stars)

“Much like the first volume, this is quite a useful little purchase, made all the more useful (if not essential, especially for the GM who may struggle with a few NPCs) with its additions. And, again, for the price it is offered for, you can’t really go wrong.”
--Die Hard Game Fan (four-stars)

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GM’s Resource > So What’s For Sale, Anyway? II

Related Projects

So What’s For Sale, Anyway?: 150 ready-to-use lists of magic items for sale ready for immediate use.

So What’s For Sale, Anyway? III: Lists of magic items for sale in dwarven settlements (and sample dwarven settlements) ready for immediate use.

So What’s For Sale, Anyway? IV: Lists of magic items for sale in elven settlements (and sample elven settlements) ready for immediate use.

So What’s For Sale, Anyway? V: 30 fully detailed, ready-to-go intelligent magic items ready for immediate use.

So What’s the Hoard Like, Anyway?:  Hoard of highly detailed treasure hoards appropriate for character levels 1-7.

So What’s That Shiny Thing, Anyway?: 29 tables of pre-generated treasure tables containing hundreds of  items to enliven any treasure hoard.

So What’s The Human Called, Anyway? 500 first names and 250 surnames and nicknames of Anglo-Saxon, Finnish, Greek, Roman and Viking origins!

So What’s The Human Called, Anyway? II 500 first names and 250 surnames and place names of Carolingian, Egyptian, Germanic, Gothic and Sumerian origin!

So What’s It Called, Anyway?: Five handy tables designed to allow a GM to quickly create evocative names for shops, inns, ships and so on.

So What’s The NPC Like, Anyway?: Design memorable, rounded NPCs in only five die rolls.

So What’s The Pirate Ship Like, Anyway?: Ten handy tables to breathe memorable flavour and colour into any pirate vessel!

So What’s the Weapon Like, Anyway?: Hundreds of highly detailed, pre-generated weapons of note to enliven any treasure hoard.