System Neutral

Welcome to Raging Swan Press’s System Neutral Edition books. Herein you’ll find evocative, inspiring supplements designed to help you—the busy GM—run better, quicker and easier games.

These books are compatible with almost any fantasy roleplaying game. It’s impossible to create truly systemless books, though, and some generic game terms—wizard, fighter and so on—may yet lurk within. In general, these generic terms are easily modified to the GM’s system of choice.

We hope you enjoy these books and that they add fun to your game.

Dungeon Backdrops

You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story and you are good to go.

Every Dungeon Backdrop is carefully designed to be easily inserted into almost any fantasy campaign. Dungeon Backdrops: we describe the dungeon, you add the monsters (and the treasure).

Dungeon Dressing

Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don’t have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.

 

GM’s Essentials

These compilations–available in print and PDF–provide you with vital tools to help you run your game with less prep and more fun!

20 Things

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation.

 

Campaign Events

Campaign Events provides you the busy GM with the tools to run exciting, flavoursome adventures or encounters set against the backdrop of a significant event. Perhaps the adventures find themselves in the midst of a riot or prison break. They might even be invited to a masquerade ball or be caught in the grip of a savage storm. Campaign Events presents the details of such events so the busy GM can focus on building exciting, memorable adventures.

 

Eventures

An eventure is akin to a normal adventure, but does not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Most eventures take places in a settlement or on the road. Few occur in traditional adventure locales such as dungeons, ruined castles and so on.

Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which PCs who have invested in social skills can shine. They are also perfect for players who enjoy role-playing.

 

GM’s Screen

Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens focus on presenting the rules. This GM’s Screen line is different. Instead of rules, each instalment presents hyper-focused pages of dressing, minor events and more all designed to add depth and flavour to an adventure. (And better yet, you can use the tables without your players realising what you are doing!)

Languard Locations

Languard Locations presents additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign.

Loot

Miscellaneous Offerings

Monstrous Lairs

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players’ adulation. Available Monstrous Lairs include:

Places of Power

Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right. Available Places of Power include:

Town Backdrops

Town Backdrops are short, richly detailed supplements that each present a single town ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Town Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures. Available Town Backdrops include:

Village Backdrops

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures. Available Village Backdrops include: