Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting and noteworthy features.
This instalment of Urban Dressing presents loads of great details to customise the decadent towns in your campaign. Designed to be used both during preparation or actual play, Urban Dressing: Decadent Town is an invaluable addition to any GM’s armoury!
Urban Dressing: Decadent Town presents the following information:
- One table (100 entries) presenting the sights and sounds of the town.
- One table (100 entries) presenting sample business found in the town.
- One table (100 entries) presenting sample folk found in the town.
- One table (20 entries) presenting hooks, complications and opportunities.
Use the two tables below – extracts from Urban Dressing: Decadent by Josh Vogt – to breathe life into your adventures.
Sights & Sounds
- A lady walks by with a pair of miniature ponies on leashes.
- A mime stands on a street corner, tugging on an invisible rope.
- Two duellists have drawn swords and are now pacing off a circle in which to fight.
- Street criers run by, shouting about several deaths that occurred the previous night.
- Guards tromp by, shields, armour and weapons gleaming in the sun.
- The noble’s bodyguards give the party a nasty look whenever they move too close to their boss.
- The massive estate rears over the town, large enough it looks like it could hold the entire population at once.
- This vine-covered wall stretches for several blocks without a single gate.
- A PC feels the unique sensation of a pickpocket dipping their hand into his purse.
- The drunk in the gutter wears a vibrant crimson and purple coat, gilded with silver.
- A noble with a scarred cheek stares at a PC.
- The priest striding down the street wears an ornate robe and numerous jewelled rings on his fat fingers.
- A distant baying suggests a group of nobles have begun a fox hunt.
- A line of chained slaves trudges towards the marketplace.
- A caged wagon rolls by, the prisoners within proclaiming their innocence even as urchins throw mud at them.
- A crowd throws rotten fruit at a theatrical troupe bumbling its way through a scene.
- The savoury smell of fresh bread fills the street.
- Patrons lounge in the chairs of an open-air restaurant, tended by uniformed waiters.
- Gated estates crowd this section of town, each separated by high walls.
- A fancy carriage, with servants clinging to the outside, lumbers its way down the road.
Hooks, Opportunities & Complications
- In passing on the street, a PC bumps shoulders with a dandy, who promptly draws his rapier and challenges him to a duel for the insult.
- With a frenzied whinny, the horses pulling a noble’s carriage barrel down the road straight toward the party and several oblivious children.
- A squad of guards stop the party and insist they pay a local “tourism tax” or be evicted from the town. They are accompanied by a well-dressed, handsome man whose belt is heavy with spell component pouches.
- The party spot a well-known noble masquerading as a peasant beggar, yet no one else seems to have realized his true identity.
- The body of a murdered merchant lies bleeding out in the middle of the street. A child darts up, grabs a ring from the corpse’s finger and runs away.
- A well-dressed, silver-tongued thief offers the party a decent amount of gold to be a distraction in an upcoming heist.
A Pathfinder Roleplaying Game Compatible GM’s Resource by Josh Vogt
Released 16 October 2014; Pages 10
Download a Free Sample Decadent Town Sights & Sounds