Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting and noteworthy features.
This instalment of Urban Dressing presents loads of great details to customise the logging towns in your campaign. Designed to be used both during preparation or actual play, Urban Dressing: Logging Town is an invaluable addition to any GM’s armoury!
Urban Dressing: Logging Town presents the following information:
- One table (100 entries) presenting the sights and sounds of the town.
- One table (100 entries) presenting sample business found in the town.
- One table (100 entries) presenting sample folk found in the town.
- One table (12 entries) presenting hooks, complications and opportunities.
Extract: Sights & Sounds
- The crackling of branches precedes the crash of a tree falling in the distance.
- Sparks fly from a stone wheel as a blacksmith grinds numerous axe heads to honed edges.
- A group of lumberjacks chant a chopping song as they head out of town, axes slung over their shoulders.
- Sawdust trickles out of a tarp-covered cart as it makes its way along the street.
- The rhythmic burr of a saw steadily carving away at a log rises above the general street sounds.
- Wood clatters as workers toss slats onto a growing pile of lumber.
- Splotches of sap stick to the bottom of nearly everyone’s shoes.
- The pounding of nails as workers repair damaged walls of the local lumber mill is audible from quite some distance.
- Every nearby doorway has a painted root nailed above it, for some odd reason.
- Wooden statuettes sit in nearby windowsills, carved in the likeness of a forest deity.
- A tinker labours over a row of axe heads and shafts, fitting them together to sell.
- A team of horses plod into town, dragging several de-limbed trees behind them on leather straps.
- Thin arms straining, children lug buckets of sap and syrup down the street.
- Slabs of polished wood have been painted with glyphs to ward off evil spirits and are propped up all over town.
- The tolling bell in the town chapel appears to be entirely made of polished wood.
- Every house’s door is of black oak and carved with strange friezes.
- The smell of freshly cut wood fills the air, the odour reminiscent of the colour green for some reason.
- A carpenter scuffs out rough spots on a table using a polishing stone and rag.
- An old woman offers you a basket of twelve-pointed leaves for sale.
- A clamour rises as workers flood out of a sawmill, apparently having just gone on strike.
Extract: Hooks, Complications & Opportunities
- The main sawmill has been sabotaged, with blades bent, tools trashed and several fires started. The mayor has announced a reward for anyone who can find and catch the culprits.
- A band of heavily armed wood elves have been ambushing lumberjacks and anyone straying too far from town. They must be stopped—or at least reasoned with.
- Several major groves have been burnt to ashes, leaving strange spiralling patterns on the charred forest floor. Whoever is starting these unnatural blazes cannot be allowed to continue.
- The town has woken to discover the trees have somehow become invulnerable to every manner of blade. Even wood that’s already been chopped down cannot be split or sawed.
- Lumberjacks and sawmill workers have been disappearing one at a time over the past few weeks. The missing people have no evident connection between them, other than being long-time residents of the town.
- Wherever the PCs go around town, they are absolutely certain they can hear the trees talking to one another in rustling voices.
Praise for Urban Dressing: Logging Town
“Josh Vogt’s logging town is awesome – detailed and intriguing, the town runs a perfect balancing act between pastoral idyll and eff’d up hovel, between civilization vs. nature tropes and those that go beyond that, between the mundane and the magical – it is, in short an absolutely excellent installment in the series that captures the spirit of the logging town exceedingly well.”
–Endzeitgeist (five stars + seal of approval)
A Pathfinder Roleplaying Game Compatible GM’s Resource by Josh Vogt
Released 8 October 2015; Pages 10
Download a Free Sample Logging Town: Sights & Sounds