Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting and noteworthy features.
This instalment of Urban Dressing presents loads of great details to customise the trade towns in your campaign. Designed to be used both during preparation or actual play, Urban Dressing: Trade Town is an invaluable addition to any GM’s armoury!
Urban Dressing: Trade Town presents the following information:
- One table (100 entries) presenting the sights and sounds of the town.
- One table (100 entries) presenting sample business found in the town.
- One table (100 entries) presenting sample folk found in the town.
- One table (12 entries) presenting hooks, complications and opportunities.
Sights & Sounds
- Guards shout to stop a passing caravan as the driver tries to flee.
- A man in luxurious robes jingles as he walks, his purse heavy with coin.
- Hawkers belt out deals for lesser wares on practically every street corner.
- A chain line of slaves shuffles by under the watchful eye of an obese taskmaster and his guards.
- The line of wagons and people passing through the main gates seems never-ending.
- Competing food vendors fling rotted wares across the street at one another.
- A whole mercenary band stands guard in front of the imposing gates of a large building.
- A slim man flanked by bodyguards notes all passersby, jotting observations on a parchment.
- The last cart to roll by definitely had the aura of something dead wafting from it.
- Lamplighters collect their dues from business owners to keep the streets lit at night.
- A crate lies in the middle of the street, cracked open and empty of anything but sawdust.
- Workers chant in rhythm as they unload seemingly endless crates from the latest caravan.
- Someone has painted a rather obscene glyph on every business door along this street.
- Water splashes as labourers slop it across the street, washing animal refuse from the cobbles.
- Two merchants wave daggers at each other as they argue over a shipment.
- A whole guard troop accompanies a tax collector who stops by every establishment along the way.
- Signs indicate all business done in town must be registered with the appropriate guild, on pain of imprisonment.
- A smell of smoke, redolent with foreign spices, wafts through the market.
- A merchant is flanked by two massive hounds, that growl at anyone who gets too close.
- Lute and flute players are among the many performers playing to the crowded market.
Hooks, Complications & Opportunities
- Multiple traders have had shipments stolen without any seeming rhyme or reason. The mayor has a reward out for anyone who helps recover the missing goods.
- Merchants are in an uproar as a counterfeit currency has been passed around—and they want the heads of the counterfeiters at all costs!
- The slave traders are fighting against a revolt by escaped slaves. At this point, they’ll pay well for every slave returned, dead or alive. If nothing is done, the poorer sections of town quickly begin to resemble a war zone.
- A band of beggar priests under a vow of poverty are threatening to burn down the temple dedicated to the god of commerce and wealth.
- Laughing maniacally, a man randomly begins throwing fistfuls of gold into the air in the middle of a crowded street.
- Every wagon along the entire street suddenly breaks down in unison, wheels falling off and axles snapping.
Praise for Urban Dressing: Trade Town
“Josh Vogt’s reinvented Urban Dressing-series has become more or less a guarantee for exceedingly high-quality fluff…”
–Endzeitgeist (five stars + seal of approval)
A Pathfinder Roleplaying Game Compatible GM’s Resource by Josh Vogt
Released 11 June 2015; Pages 10
Download a Free Sample Trade Town: Sights & Sounds