Village Backdrop: Aldwater

For centuries, the people of Aldwater have guarded and revered the wooden labyrinth holding the remains of their ancestors. Only the Spiritspeaker ever ventures inside, using an ancient relic to hold council with the dead. The wisdom of the council is vast, but not without fault, and for several years the advice of the ancestral spirits has done nothing to halt the increasing plight of Aldwater. Each season, the fishermen and trappers bring back a little less, and the children grow up a little hungrier.

The Village of Aldwater by Matt Morrow

The Village of Aldwater by Matt Morrow

 

In desperation, the Spiritspeaker recently allowed outsiders to petition the ancestors in the maze with questions, in return for donations. The influx of strangers in search of answers to lost questions and ancient riddles has brought much needed income to Aldwater, but resentment and anger brews among those who feel their most sacred traditions have been violated.

Life in Aldwater has never been particularly easy, but it certainly hasn’t helped that many of the fish and animals the villagers catch are getting harder to find every season, and many of the ones that are caught have odd mutations and deformities. The influx of income from visitors seeking to consult the ancestors have helped, but most members of the community still struggle to get by from day to day.

Notable Locations

Most of the village comprises modest homes built on raised wooden platforms. A few locations, however, are of interest to adventurers:

  1. Brexander Greenroot’s house: Home of the most experienced marsh guide in the village.
  2. Guardian’s Hall: Home of the warriors who guard the Labyrinth of the Ancestors and act as the village militia.
  3. Labyrinth of the Ancestors: This wooden maze contains the earthly remains of Aldwater’s dead.
  4. Spiritspeaker’s house: Home of Spiritspeaker Leodus Breurk.
  5. Terric Modan’s house: Home of the sorcerer Terric Modan.
  6. The Roaring Dragon: The newly established inn, which many locals jokingly refer to as “The Burping Lizard”, is often busy.
  7. Trade Station: Kynell Lawain ferries hides and fish up the creek and returns with trade goods from nearby settlements.

Praise for Village Backdrop: Aldwater

“…Whether you go for benevolent mysticism or full-blown horror, Aldwater supports your choice and thus can be considered a great installment in the series – granted, one I had to read more than once to make it “click”, but when it did, the results were beautiful…”

–Endzeitgeist (five stars + seal of approval)


A Pathfinder Roleplaying Game Compatible GM’s Resource by Jacob Trier

Released 5 February 2015; Pages 10

PDF ($2.45) d20pfsrd, DriveThruRPG, Paizo, RPGNow, Warehouse 23

Download a Free Sample Village Backdrop: Aldwater at a Glance

Download the Village Maps Aldwater Maps

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A native of Denmark, Jacob Trier has been a bookworm all his life. Growing up, the library was one of his favourite places, and his love of fantasy and role-playing games was kindled by Sword and Sorcery pick-your-path books and Dragonlance novels. Despite having a full time job and a family with two lively sons, he has still found time to write rpg material for Raging Swan Press, Fat Goblin Games, Jon Brazer Enterprises and Purple Duck Games. He is an active member of Freelance Forge, a community for rpg freelancers.

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