Perched high up in the mountains on an isolated plateau, the village of Denhearth long dwelled under the deep shadow of the red dragon Cinderblaze. Established as a base for the red dragon’s army and minions, the residents suffered almost as much as those the dragon terrorised until he was slain by the gold dragon Galiantana. Now, under the direction and protection of Galiantana, Denhearth is famed for its Academy of Draconic Arts, a school of sorcery that welcomes all with the blood-born ability. But recently, the gold dragon has withdrawn from public life and rumours swirl as to her whereabouts (or death). With its second draconic ruler laid low, Denhearth could be ripe pickings for any who wish to loot her hoard—or to reveng themselves upon the village—and its leaders are desperate to prevent their secret from getting out.
Most of the village comprises peasant homes. A few locations, however, are of interest to adventurers:
- Village Gates: The massive fortifications at the entrance to Denhearth are remnants of the village’s original purpose.
- Town Hall: This building houses the village’s administration as well as the guard’s headquarters and a small prison.
- Market Square: This tent market offers fresh produce and meat from nearby farmers, hunters and gatherers.
- The Golden Nest: This luxurious inn caters to rich visitors.
- The Dragon’s Lair: A rough and tumble tavern and hostel.
- Gundy’s Social Hall: This former barracks was converted into a popular gathering place for students and villagers.
- The Hoard: This well-protected shop offers wondrous items created by academy students at a high markup.
- The Dragonforge: This blacksmith’s shop crafts fine weapons, often imbued with magic.
- The Academy of Draconic Arts: Almost a separate community, the academy houses dozens of teachers and students.
- Galiantana’s Den: The caves that housed first Cinderblaze and now Galiantana are well-protected and off limits to almost all.
Praise for Village Backdrop: Denhearth
“Jacob W. Michaels’ Denhearth is a thoroughly compelling settlement – with a unique angle, capable NPCs and a surprising emphasis on kind characters as a beacon of light, the place not only will be useful for the PCs, it’ll be a place they WANT to keep safe – which ties in perfectly with the numerous options and narrative directions a GM can take the village.”
–Endzeitgeist (five stars + seal of approval)
A Pathfinder Roleplaying Game Compatible GM’s Resource by Jacob W. Michaels
Released 29 October 2015; Pages 10
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