Wars, droughts and pestilence striking other nearby settlements never seem to affect Edgewood, and yet tragedy mars life in the village. For every year, terror stalks the village and its inhabitants die seemingly random but horrible and gruesome deaths.
Edgewood rests on the east side of the vast Shadetimber Forest. A wide stream flows from the forest, marking Edgewood’s northern border. The forest and stream provide plenty of game and fish for the villagers, who make their living growing fruits and vegetables and harvesting honey from hives standing a quarter mile south of the village proper. Edgewood trades most of its goods to neighbouring villages and towns and has prospered since its founding nearly 100 years ago. The village seems immune to major upheavals affecting the region and has thrived through major droughts, wars and monstrous incursions.
Despite its prosperity, Edgewood has not grown much in terms of population beyond the ninety original settlers. The village’s success comes at a bizarre price, as every year one to three villagers succumb to a random, brutal attack by a group of creatures from the forest. At first the attacks occurred during one of the solstices and involved brazen attacks by wild animals, which ignored other villagers as they sought their prey. Once the inhabitants discovered the pattern and attempted to circumvent the attacks, the timing became utterly random. Those who openly discuss settling down in Edgewood hear ominous warnings from the current residents.
Most of the village comprises peasant homes. A few locations, however, are of interest to adventurers:
- Edgewood Inn: Sitting on the only road leading through the village, Edgewood Inn is a charming, cosy destination for travellers.
- Eternal Lovers: A pair of centuries-old oaks has entwined starting twelve feet from the ground, creating a massive home for birds and squirrels that harms neither tree.
- Sacrifice Square: Cleauregard spends most of his time at this shameful reminder of a time when the villagers thought they could control what (or whom) got taken each year.
- Storage Houses: Warehouses, protected from the heat and humidity, hold harvested goods ready for trade and sale.
- Honey Haven: This tavern caters to visitors and offers a fine selection of mead; locals frequent the tavern.
- Bailiff’s Office: Ostensibly where Barth Poul works, this office is usually unoccupied.
- Mayor’s Hall: Velendra Arrisse’s offices are here, but she usually wanders about the village and along the forest’s bounds.
- Festival Grounds: A previous mayor decided to celebrate Edgewood’s prosperity and commissioned the building of this area, which hosts major festivals after harvests.
- Beehives: Glennon Clee oversees druidic beekeepers tending two dozen hives; the druids render the bees relatively docile.
Praise for Village Backdrop: Edgewood
“Edgewood is a horror module that could be spun multiple ways by the clever DM. With the Culling having elements of a slasher horror, suggestions sprinkled throughout also contain elements of cosmic or dark fantasy. Edgewood is a horror module with threads for the DM to develop in a number of ways in all the right places. I would highly recommend it, especially for the group who really want to roleplay in the horror genre.”
–GreatKhanArtist (five stars)
“The Village backdrop-series has an insanely high quality-standard. Know what? Mike Welham, one of the designers I expect to always expect nothing short of excellence from, once again perfectly delivers here. I absolutely ADORE this village backdrop. This is a superbly compelling, tantalizing supplement that is suffused with subtle nods that send a creative mind spinning in possibilities – the pdf is subtle and less explicit than most and is infinitely better off for it – whether a strange curse, fey shenanigans, lovecraftian horrors, tainted bloodlines or just planar wagers gone awry, Edgewood supports a vast array of exceedingly awesome storylines. To the point, in fact, where the settlement inspired me to the point where I have to decide which of the countless ideas I’ll run with. This is more inspired than most full-blown mystery modules and is ultimately better, more inspiring, than the couple of pages have any right to be.”
–Endzeitgeist (five stars + seal of approval + Top Ten of 2015 candidate)
“an excellent addition to my library…”
–John G (five stars)
A Pathfinder Roleplaying Game Compatible GM’s Resource by Mike Welham
Released 8 January 2015; Pages 10
Download a Free SampleVillage Backdrop: Edgewood At A Glance