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A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst and Martin Tideswell

Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down.  Villains II presents six high-level malign foe to challenge and bedevil your PCs:


Rexal Urexin: CE male advanced minotaur barbarian 8

Vilran Azanae: NE male elf vampire wizard (necromancer) 14

Irdenseyr Lhamgos: CE incubus fighter 8

Parardar Levien: CE male human lich sorcerer (draconic [red]) 15

Calaunfel Wyrxin: LE male human mummy fighter 2/sorcerer (draconic [copper]) 2/dragon disciple 8

Koravel Nahel:  NE male half-elf natural werewolf druid 19

Each villain benefits from an extensive write-up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block.

Villains II also presents six powerful minions (including noisome ghouls and a cunning gargoyle, charismatic quasit, bloodthirsty ogre-magi and malevolent invisible stalker) to hurl against meddlesome adventurers.
Reviews
“The villains get unique abilities, captivating backgrounds and always FEEL like characters - i.e. their reasons for their descent into evil is logical and concisely written - To the extent that each villain made me spontaneously come up with several plot ideas for adventures while still being easy to drop into any given campaign.”
--Endzeitgeist (five stars)


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GM’s Resource > Villains II

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